http://dbd.game/killswitch
Springtrap NEEDS a speed nerf.
Title. Him being 4.6 and moving at 4.4 with power is such nonsense. he is just a powercreep of huntress, she moves 4.4 without power, 3.08 (!) when winding up, and 3.74 when she is ready to shoot. Springtrap should have speed lower to that of huntress, considering he has one of the best teleports in the game for insane mobility either way
Comments
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Huntress is stronger than him btw. He gets 1 hatchet that he has to wait to recall, it's very punishing if you miss it. He's not even that great, like high B.
11 -
Springtrap has limited unforgivable chase power. Not sure he needs any nerfs really, apart from some add ons.
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S
So you want him to have a worse m2 than Huntress with the same speed as huntress? Just admit you are bad at the game.
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3 m/s huntress when winding up vs 4.4 m/s springtrap. Idk why think she's better just because she has more hatchets - they are significantly harder to hit than Springtrap's
-10 -
his m2 is rn BETTER than huntress just because he is 20% faster than her. ad personam doesn't change pure facts
-9 -
No, there's a reason she is slower:
- Huntress has no range limit allowing herself to cross map
- She has more than 1 hatchet (unless you are running her iri which insta downs)
- Her hit box is way bigger than springtrap
- Miss a shot, no worries you can immediately wind up a second shot.
Skill issue tbh
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Just no bro, the reason why huntress moves slower while aiming is because she can hit an axe from one side of the map to another, and springtrap can barely reach 30 meters with a proper ~45º shot. An how does his mobility justify his speed beeing lower like, it doesn't make sense when also survivors can use the doors to travel. Another things is how punishing it is to miss an axe with springtrap than huntress, you've got 5 more axes with huntres if your are not running addons, while with springtrap, missing your axe means not having any power for literally 8 seconds, you are a basic m1 killer for that duration, which is insane and is where the character skill is, not mixing the axe.
Edit: I didn't notice everything i said was also said by the people above me lol
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The only thing that needs changing is for both springtrap and huntress - hitting an m2 should have the same "cooldown" on another attack that an m1 hit does. Atm in a chase, if you hit with an m2 you can almost immediately followup with an m1 giving survivors very little chance to make any distance whatsoever.
-3 -
Thats the case with any ranged attack. Artist, Trickster, and Unknown ALSO dont have cooldowns on hits.
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Stop complaining and learn how to play against him.
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Huntress basically doesn't have a range limit, her hatchets are easier to use and she has multiple of them meaning her power is more forgiving and she can deal a lot more damage to grouped up survivors compared to Springtrap. Springtrap himself has only 1 axe with a limited range and more complex arch, so him being faster makes sense.
Springtrap is in a perfectly fine position strength wise imo and should not be changed all that much.
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I wouldn't mind making his movement speed slower while holding hatchet, but he would need to get some serious buffs to make up for it. I would definetly love to see orbitals buff (bigger hitbox with travel time or something)
I don't think he is simply strong enough to take direct nerfs right now.
Just focus on bug fixes and see how it goes…-2 -
I see no fact just a skill issue, like he got a 10sec cooldown on his m2, if he wasn't 4.6 to help a bit he would be total trash.
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op is gonna be very mad when they learn most killers are 4.6 WITH their zoning ranged power
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