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Add bots to the lowest mmr bracket

TicTac
TicTac Member Posts: 2,685

I cant interest new players for dbd, everyone quits.

If i play with them they obviously get stronger opponents, but even if they play alone, they also sometimes get players which have no trouble beating them easily. Long matchmaking times would be worse, so bots would be an idea just for the first hours.

I know i could play custom matches with them, but they prefer a "real" match, where they can progress and get new stuff like perks etc.

Comments

  • KatsuhxP
    KatsuhxP Member Posts: 1,599

    Honestly the bots are arguably stronger than the players they'd get - as killer they are close to impossible to mindgame on some loops (of course you can destroy them completely by knowing when they vault and how to manipulate them, but obviously not as a new player xD) and as survivor they are actually pretty good at using their power depending on the killer, sometimes even better than players xD

    Don't know if those soulless feeling bots would actually catch your attention for long enough to keep you playing xD

  • TicTac
    TicTac Member Posts: 2,685

    They can easily change them. I cant really compare them, bc i have too many hours, but the tutorial trapper feels weaker than the 2vs.8 killer bots.

    But its not about playing regularly against them. Its just to get a feel for the game. Not getting tunneled (feeling powerless) in the beginning, makes it easier to understand the core gameplay.

  • KatsuhxP
    KatsuhxP Member Posts: 1,599

    The trapper from the tutorial should be much worse than the 2vs8 bots, but I assumed you meant them because only playing against trapper would be pretty boring and kinda pointless. However you're right, they can be changed pretty easily probably. Don't know how good they actually are to teach you the core gameplay, but I also don't know what you count to that - as soon as it goes to general things like looping (in my head still coregameplay to a certain part) they will struggle hard to teach you, because they don't really mindgame.

  • TicTac
    TicTac Member Posts: 2,685

    Its for the first hours (50-100). Thats far from mindgaming and counter mindgames. Players at this level struggle to find pallets/windows, to identify maps/structures and even run sometimes into a corner of the map.

    If they get mindgamed, they dont even understand what happened and cant learn from it.

    There may be exceptions, my sample size is only like 8 players, but almost everyone needed that time. And most of them are quite good in other competitive games.

  • KatsuhxP
    KatsuhxP Member Posts: 1,599

    For the first hours (50-100) is kinda a sad sentece but true. Well then it should fit if you adjust the bots, maybe you should also have a curve where the probability that you get a player instead of a bot increases - otherwise you'd feel like they throw you in the cold water xD

    All in all I like the idea if you really just want to teach the most basic things.