http://dbd.game/killswitch
Mangled and anti-heal need tuning
Not so long ago, they reverted changes that made mangled untill heal. With some buffs to healing perks as some sort of help towards last year big healing overhaul we might tune some killer's antiheal.
- Mangled has no reason to be limited, when Do No Harm perk and buffs to other healing perks happened. Making it a guaranteed healing slowdown isn't anything beyond fair and healthy.
Perks:
Sloppy butcher - as it mainly serves as a tool for basic attacks, it can be easily unlimited hemmorage along with unlimited mangled.
No Quarter - This perk has some potential and all it needs is to trigger on every heal, not just self heal. It already has requirement to heal in TR.
Leverage - This perk got some decent reworks, but as it serves like baby version of survivor's we'll make it and by far doesn't have such a long duration, it can be simply increased to at least 60s to be more than just "you gonna have slower portion of heal when you heal down the hook", otherwise it's not worth.
Pentimento - repair remains at 20 %, heal penalty increase to 40 %… this would make the perk more appealing than just old 1 totem at a time.
Nurse's Calling - inrease range to 30m, whenever aura is revealed they suffer 20 % penalty to healing, this would make some fun new playstyle of interupting or not interupting the heals.
With current buffs to survivor healing perks which I don't mind, I think it's time to compensate with antiheal perks buff 1) to compensate a bite, 2) to shake up the meta a little bit, 3) to revisit older perks
Comments
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No it's fine I dont wanna listen to character crying all the time, mangled is already annoying as is, especially as a solo/duo player
0 -
I think mangled is still a very strong effect, I don't think the heal perk buffs would warrant a reversion of the mangled nerfs
2 -
It's more about buffing some anti-healing to compensate those changes, to make those types of builds still a good pick.
-2 -
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