http://dbd.game/killswitch
About Vecna's Fly...
Hey! After letting Vecna's buffs simmer down for quite a bit, I can confidently say that one small aspect of his kit is overtuned, which is… Fly's cooldown. I know that I suggested this not so far back in time but after getting my hands on it (and seeing it in action from the survivor side), I can affirm you that 20 seconds to get Fly back is far too short of a cooldown for how reliable the spell is. Settling down with a 25/30 seconds cooldown alongside reverting its fatigue back to 2.5 seconds would be a great adjustment. DO NOT touch Fly's current speed and duration, Vecna's design philosophy should be like a wizard with strong spells and long cooldowns, not the other way around where you'd have a killer with weak spells and shorter cooldowns, making him feel more "spammy" than anything and less rewarding but at the same time less punishing, which in result gives you a "noob-stompy" killer at the low end who would be simultaneously weak at the high end. Oh and let's not forget that Fly is supposed to grant Vecna the ability to move at double the speed of most creatures in D&D. Lowering its movement speed would also make Vecna less thematic in the process of everything else.
Now do I still want other changes? Yes.
Increasing the post-Mage Hand activation cooldown's movement speed to 3.864 m/s (from 3.68 m/s) would be a great start, basically making old Potion of Speed basekit. This would be a great buff to Mage Hand against good players without affecting the lower end of Vecna players as it would still require a read from them as to when (and where) using Mage Hand to hold undropped pallets up is the right play.
Flight of The Damned skeletons falling down throughout their path and becoming un-crouchable at a 10 meter range would make it more effective at long distances.
Alongside this, giving each of his spells some sort of way to reduce cooldowns for spells currently on cooldown would be a neat way to reward Vecna players for proper spell usage, maybe 6 seconds reduction from cooldowns when hitting someone directly with a Flight of The Damned skeleton and/or 4 seconds reduction for performing a basic attack within 5 seconds of initiating the spell itself, 5 seconds reduction for performing a basic attack only within 8 seconds of ending Fly, 4 seconds reduction for performing a basic attack only within 7 seconds of using Mage Hand, 3 seconds reduction when hitting a survivor with the Dispelling Sphere.
This is practically almost all that I would want for Vecna's current basekit. So please if anybody from the dev team is seeing this, focus mainly on the changes requested on the first paragraph and work your way down from there.
Thanks for your patience!