http://dbd.game/killswitch
Toolbox
Toolboxes should not repair gens. Let them break hooks, but not affect gens. Here is my guess. BNP can be left, but the toolbox should be spent immediately after using BNP
Comments
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That sounds awful. It should actually be the other way around. Sabo is so unfun to play against. Bringing an item to help you finish the last bit of a gen that needs to be completed is fine.
-3 -
that sounds great dude. i'm tired of doing 3-6 hooks while playing fairplay without tunneling or camping, and then watching gates being teabagged and reading "ez" in chat, as if survs players did something incredible and didn't just LBM clicks on generators while having toolboxes and a bunch of perks to speed up repairs. this is a bad meta, it's worse than the old dead hard meta
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US OG killers remember when toolboxes had 320 charges on it's own, I think current toolboxes are fine. The only two good toolboxes are Alex's for sabotaging or Mechanic's for repair, others are quite bad.
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So this is ragebait about losing games? Dude… as a killer you will reach mmr where you simly won't be able to win, same with survivors. Check your stats and you will see that your kill rate is much higher than you think and getting two awfull games isn't that impressive. Anway if you want help…
→ What killer do you play/played?
→ What perks did u use?
→ What map you played on?
-1 -
this is a proposal to redesign the toolboxes. once upon a time the game didn't have cross platform and only 1500 people on steam, memento could be used without hooks, nurse blinked 5 times and so on. here about toolboxes.
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Just say you want them removed, stop sugercoating it.
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I still think this is better than the suggestions to increase the repair time to 120 seconds. It won't even weaken the survs.
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