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Kill Rates will be mixed up a lot

Elan
Elan Member Posts: 1,427

While kill rates been always some indicators of what killer needs help of tweak, we surely know that current meaning of kill rates become inconsistent:

News:

→ Abandoning counts as escape, so if killer abandon while everyone slugged abandon he won't get any kills into stats

→ Hatch escape when one or more gen are left counts as escape, eventhoug it's pretty much kill but some killers (me too), find it too boring to slug people for minutes to prevent hatch escape

→ Survivors are in scenario where before were options to get lucky and change outcome of the game (when two people are on hook, one slugged and last chased, now without slug having unbreakable there is no chance of changing the fate)

Old (current):

→ Survivors being afk or playing with experienced friends

→ Killer being afk

→ Killer being friendly

→ Killer giving friendly hatch

→ Survivors purposely trolling

Etc., what that all means is that there will never be reliable way to balance due to kill rate.

Comments

  • Munky
    Munky Member Posts: 227

    Hook rate on the other hand… perfectly balancable… Every single content creator and 2016 veteran such as myself have been saying this for years… But yet they keep kills/escapes as their major driver for balance :D … It would instantly fix slugging and tunneling and… everything BHVR and survivor mains dont like… SNAPS FINGERS … Literally Instantly.

    Releasing the stats page, that shows hook average is alrdy a good start, at least for ppl lilke me who likes to see stats that are actually indicative of skill, but it still isn't incentivized in any way shape or form. Every single hook you do, you are literally just handicapping yourself. As in it activates all those annoying perks like DS, DH, OTR, We'll Make it, … etc etc…

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Yeah thats true actually, coz that's technically chases won. I see your arguement

  • Coffee2Go
    Coffee2Go Member Posts: 773

    There is a way to balance i made a post about them adding machine learning dynamic balancing, which would infact fix the whole MMR missmatch lobbies where the game technically forces you in lobbies that dont match your playtime and experience.

    Them just trying to tightly put mmr variants in game wont do anything it will just make it worse and prolonge the core root issue.