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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Dbd needs to stop making p2w skins

Columbus1492
Columbus1492 Member Posts: 155
edited July 7 in Feedback and Suggestions

Examples:

  • were-elk (bugged lullaby since release),
  • glitchtrap (silent footsteps),
  • rize (not needing to see ear doctor after every match)

Since no effective fixes were done to were elk and kaneki (he still pierces your ears both in lobby and in match despite ptb feedback), i'm assuming glitchtrap is not getting fixed too.

Post edited by Columbus1492 on

Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I agree.

    Naughty bear has no breathing sounds, miss fuchi has drastically decreased warning sounds while summoning crows and now glitchtrap has almost no footsteps audio.

    At least they increased were elk's lullaby and tomie's "ghost" noises, but the aforementioned skins haven't been adjusted since their release while offering clear competitive advantages.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223
    edited July 6

    Double post; please ignore

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited July 7

    Use the accessibility option for Huntress, can turn it on for that match only. So there is at least that, I personally have decent headphones so I've never experienced it however I can see it being an issue if on a tv or something.

    I think they turned him up this patch? I havn't faced him to know if it worked yet

    Glitchtrap is really quiet however.

    Post edited by Rizzo on
  • Munky
    Munky Member Posts: 228
    edited July 6

    I'm telling you its because of age. The older you get the less you hear those low tones, its not as much about volume as it is about the tone that the lullaby is in.

    ps: I'm a 66% escrape rate solo survivor… so its not like its a 'git gud' issue… ;) It's just purely the skin audio that completely F's me up in and out of chase.

    The fact that many people have alrdy complained about this, probably also many younk fowks, says enough init?

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I'm not telling you to git gud sorry I was just trying to help with a temp solution until they fix it nor trying to say your complaint isnt valid sorry.

    I wouldn't use escape rates currently coz it's not accurate rn, abandons are counting as escapes it'll be evident in your times hooked.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,229
    edited July 7

    From my experience its like with regular huntress you can hear the lulluby sorta get lowder the closer she gets, but can't tell the direction. With the low tones of the were elk, you have no idea if he is right beside you or a quarter of the map away and often ends up right on top of you because you still think hes far. Also the volume of the humming often gets bugged to a point where it starts at like 5 meters lol

  • Halloulle
    Halloulle Member Posts: 1,443

    If it was hearing it would be consistent - alas, there are situations where you can hear the lullaby just fine and can sort of tell movement based on the volume changes. And other occasions where the gradual sound increase is just not working properly; you have the ambiguous low hum where the lullaby is barely audible at 40-45m, then the low one where it could be anywhere - and then the last step is just missing until the thing is in the same tile as you - not to mention how the lullaby volume changes dramatically depending on which way the thing looks or what's in the way; some map items just seem to essentially block the sound.