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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Things I want changed

If a locker and a vault are near each other I want the input key to prioritize to the vault instead of the locker.

If one of Springtrap's door and a vault are near each other I want the input key to prioritize the vault instead of the door.

If a chest is near the hatch I want the input key to prioritize the hatch. (yes this got me killed once lol)

If I unhook someone and then try to heal them I want the input key to prioritize the heal instead of swapping items on the ground (usually left by a previously killed survivor).

If I unhook someone and then try to heal them I want the input key to prioritize the heal instead of sabotaging the hook if I have saboteur equipped.

Thank you for listening.