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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Weak/Mid Killers should be just buffed, not buff/nerfed

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Comments

  • Elan
    Elan Member Posts: 1,428
    edited July 23

    I'm sure intention was to make them more appealing to play and play against, but truly sometimes I question their changes, because:

    1. Less zoning to pyramid head, I'm totaly fine with that, eventhough he has basically no mobility and map pressure, so you waste more time doing trails now. But ok, they want to remove zoning but then they do add ons:

    → You can destroy pallet with power = free zoning, potentially hit and zoning in one

    → If you get stunned while zoning, this add on will make your stuns shorter = again forcing zoning

    2. Clown being boring because you can't really do much to not get hit, only predrop, fine let's make him more fun, but…

    → They gut his add ons (some reasonably, fe. kit) so you have add ons that do nothing

    → They gut his pink bottles in every aspect

    → They gave super minor buffs to his yellow bottles = run haste instead of slow = the unfun speed difference identity of the killer remains, just shift from one side to other, wow you got hit from fast clown while normal speed instead of normal speed clown while slowed.

    3. Knight (by far my most hated killer, super-duper boring to go against, with non-existing skill-expression and lack of strenght) uses sandwich tech all the time (enter hunt from second side for a guarenteed hit) what they done:

    → made it so holding w against bot has more counter (good change)

    → making it so the hunt overall doesn't give Knight much slowdown so he has to sandwich tech anyway

    → making add ons partially basekit, instead of fully basekit and reworking them to be more interesting = Knight will be still insanely boring to go against, will still do the sandwich tech, but you won't spend 48s holding W against bot at least.

    Knight overall is miserably designed killer. Sadly, should player get rewarded for spawning bots? No. Should bot hold someone hostage for 48s? No. Does Knight need some tool rework to be more fun and strong? Yes.

    I'll post my Knight rework idea.