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BHVR, Let killers abandon once exit gates open PLEASE

toukent
toukent Member Posts: 118
edited July 15 in General Discussions

Why should I have to sit through survivors intentionally prolonging the game instead of just escaping? It is literally just the same thing as killers bleeding the survivors out except the survivors "bleed" the killer out. Like bro, what are we doing? These abandon changes just seem so one-sided.

The survivors time is SO important that we have to add an abandon system, but god forbid a killer be able to abandon when all 4 survivors are sitting at the exit gate, DELIBERATELY WAITING to bully the killer and make them feel like (bad word) when they have already lost on top of it.

The survivors time is so precious that the devs add the abandon system yet those same survivors sit in endgame and tbag for 2 minutes. because their time is just so valuable. Let me add that this happens so consistently it's comical.

PS: and before anyone says "just push them out", why should I have to deal with not only getting deliberately harassed on an already bad game? Just add the abandon feature it won't affect gameplay in the slighest. Legitimately every survivor dc's once the killer wins anyways, so let the killer dc once the survivors win and just give survivors the escaped points once the killer dc's

Post edited by BoxGhost on
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Comments

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    No thanks, just push them out.

    You have the power role here. Go break doors and pallets if you dont want to deal with it as well.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Repeating isnt helping

    Match isnt won yet either.

  • furret534
    furret534 Member Posts: 78

    Especially with certain perks in play, the game isn't over once the exit gates have been opened, with too many "What if" scenarios such as a survivor is hooked when the endgame collapse starts. My best advice is to just not let other peoples behavior or actions in game get to you. They're only acting the way they do because they're on the other side of a screen

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    I mean you have already made up your mind. It seems kind of redundant to say all of this.


    You dont know, whos at the gate, and who isnt. You can still get a kill. Or a hook, and then altruism can get you a win.

    If you dont want to play that part of the game, then thats your own fault.


    The surrender system wasnt given to survivors that are slugged because they feel like the game is over. It was given to them because killers were bleeding them out and there was nothing they could do about it.


    Just because the exit gates are powered doesnt mean the game is over.


    There are entire perks and playstyles AND POWERS that work around people hanging in the doors.


    If the control button is too much, then maybe take a step away from dbd and come back with a better mindset.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Bad sports (winners and losers) are abundant in all online PvP games. Just ignore and they usually leave pretty quickly.

  • francesinhalover
    francesinhalover Member Posts: 376

    Should be 1 or 2 min after exit gates are open with no One hooked killer can abandon.

    Hooking resets timer

  • francesinhalover
    francesinhalover Member Posts: 376

    Would BE awfull for surv. You cant even reach gate if someone else opened, it should BE after x mins if killer doesnt have people hooked. Imagine you do a unhook play and killer insta leaves

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    pretty much.

    Yea kind of highlights how the game is still going.

  • toukent
    toukent Member Posts: 118

    The survivors can have their man out if they are hooked, do you really think that anyone would care about that when they are going to abandon? Like come on man put on your thinking cap respectfully.

    As for the game not being over if the exit gates are open, tell that to the 4 people tbagging in endgame for 2 minutes.

    Also I'm not sure what killer power revolves around the exit gate. You still have not provided a reason as to why a killers shouldn't be able to abandon in endgame.

  • Abbzy
    Abbzy Member Posts: 2,100

    Power role only on paper in the game its rng of the map and players match togeather, the killer and his loadout. Some matches are already decided in the lobby but no obe can see it like 2k gostface with aura build against 4 man with meta perks and medkits or solo q team against p100 blight,nurse with hundreads hours on them running strong builds.

  • Abbzy
    Abbzy Member Posts: 2,100

    But survivors want loop players bots arent funny to outplay and bully, just try some games just stand in corner as killer I bet there will be survivors who will be more toxic in chat abount not giving them chase then if you tunneled one of them on 4 gens.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263


    Uh. The power role in the context of what the OP was saying, is 100% the killer regardless of their loadout, the other teams loadout, the specific killer, the map, etc.

    The person who has the control over how long a bag fest happens at the exit gates is entirely on the killer allowing it to happen.

    Killer has all the control in the world to end it, as well as make a bunch of plays (my whole point) even if the exit gates are powered.

    Power role in the general sense outside of this thread, sure the things you listed apply to an extent.

  • Abbzy
    Abbzy Member Posts: 2,100

    Hostage survivor? Be more specific if you are bodyblocked in the corner then having 3 crows first like 10 second will make you loose colision, if you are al slugged you can abandon, if you are last two one on hook second phase and second survivor downedyou can abandon so what hostage you mean?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    It would be more fun than a killer just sitting in a corner at endgame such as above.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    its not the same thing though.

    Games over for the survivor.

    Games not over for the killer.

  • Abbzy
    Abbzy Member Posts: 2,100

    I disagree killer isnt always in charge game progress for each side shifts meaning survivors split do 2-3 gens and killers has just one hook they are now ahead killer with their objective then killer starts getting more hooks gen regression and slowdown kicks in and he tunnels one out on 2 gen left now he is in power role but one bad chase can cost him gens and survivors are now more winning it isnt killers always the ones who is in charge. Yes killer is stronger than dingle survivor for reason so its asymmetrical game and survivors are four on one. Killer fights always against time, time isnt survivors ally just survivof isnt preasured that much by the time in the trial as killer. When exits are opened killer can have things like noed,blood warden but survivors are now in power role 20 second they need to open gates and they are out in 95% of the time they open them. Killer is pictured as power role but he isnt always the one who is in charge of the trial and he doesnt always feel as power role due to many factors and some he cant infuence like loop tiles spawn on map.

  • Abbzy
    Abbzy Member Posts: 2,100

    Yet again it depends on the situation if he has no one on the hook or in chase and survivors are near 99 gates than its pretty much over for him.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Again you arent talking about the the OP was saying. They are talking about bagging at the exit gates. Gens are done, there is no survivors split 2-3 gens whatever you typed here.

    Power role to stop bagging at the exit gates is 100% the killer.

    No there is no depending on the situation. There is no equivalent on the killer side of having basic function of your character taken from you and you sitting there with no options, to end it.

    Thats what being slugged is.

    That is not what survivors t bagging at the exit gate is.

    These are fundamentally different things.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    If killer abandoning gave the escape credit and points why would that be bad for survivor? The only case I can see is if you're trying to do an achievement that needs you to actually walk through the exit gates/relys on the endgame being active.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Further.

    Having the option to remove this part of gameplay through a skip "just because I dont like it, its unfavorable" has no limit.

    Pretty soon it will be "Well theres 1 gen to go I only have 3 hook states, I should beable to abandon, it's unwinnable"

    The game is still going, you can still make plays, you still have full control over your character.

    It removes entire gameplay that revolves around endgame.


    Whats to stop them if you make a sick unhook at the end of the game, killer whifs or too many body blocks, just closing out the match but no punishment?

    They can still catch them depending on the killer as well so its STILL not over from there.

    But it would be the same as getting outplayed at a loop and DCing.

    You're asking to beable to leave in unfavorable conditions.

    This is not the same as being slugged, as you have full control over your character.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Sure, but realistically the game is over at that point so I just don't see the harm. It's not even something I want I just can't see how it will really matter at that point.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Its not though, the game isnt over until survivors are out. Just because the exit gates are powered doesnt mean the game is over.

    I like this idea personally

    Think this would be fine. Probably the 2 minute idea though 1 min leaves a lot on the table for people traveling to the gate or resetting.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Sure you can make a comeback but why force them to try if they're just done at that point? I'd require EGC to have started before the concede option was available. Once at that point I can't see any benefit to forcing the killer to continue. So long as the survivors get credited for the escape they aren't losing anything outside of the possibility of a sick play. Even then is it truly a sick play if the killer is just going through the motions because they have to? To me there's nothing to be gained by forcing these situations but there's plenty to be lost.

  • Lixadonna
    Lixadonna Member Posts: 691
    edited July 14

    https://forums.bhvr.com/dead-by-daylight/discussion/445209/killers-should-be-able-to-abandon-when-the-gates-are-powered/p1

  • Destaice
    Destaice Member Posts: 113

    I'm really confused as to how you read my comment stating that the abandon feature was added to stop hostage situations and somehow thought responding "you can't hold them hostage there's an abandon feature" was necessary.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 14

    You dont see the problem with this kind of reasoning? Whats to stop someone from doing this at 4 gens and no hooks?

    They dont want to play and "they are just done at that point, whats the harm?"

    Thats a terrible precedent to be setting. A killers emotional state dictating mechanics core gameplay loop and responsibilities?

    You're asking for a giveup button even though there is plenty real gameplay left. Giving up is a choice, but that doesnt mean we should start creating give up buttons based on what people feel emotionally, escaping responsibility to comiting a match.

    Thats what hookacides are. Want those back?
    Those players "felt it was over" and they used it and guess what? It was abused.


    End game is part of the match, until people have left the exit gates. That is not up for debate.


    The argument of "I dont want to try" or "I am emotionally spent" shouldn't and cant dictate a surrender option being implemented here.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    I'm not against it. The game has a really terrible habit of not respecting the players' time. Yes, there's a lot more you can do as the Killer about the gates than Survivor can about being slugged, but we all know when a trial is over. No reason to to stick around when a bot can take over just as easily.

  • Abbzy
    Abbzy Member Posts: 2,100

    What you miss killer isnt always power role and it depends on situation look one match it will be nurse against 4 randoms killer will be in power role till gates are powered, second example 2 duos agsinst trapper doyou think trapper will be power role? No he will start the game loosing if you think power role is the one who starts the game loosing them you must be 100% true durvivor main who worships the rule book. For me power role is the one that has like 90% of things that happen in control, do you have feeling that killer van control 4 survivors constantly I dont think so depends on map, tiles that spawned on the map, killer and his power, both survivors and killers skill. Killer cant control chases all the time only thing thats certain is killer will down that survivor but it can be 20 seconds or over 1 minute which is enough time for others durvivors chilling on gens to do atleast one gen each killer will fown one durvivor and hook him now he has 1/12 of his objective, lets say survivors did 3 gens it was long chase now they have 3/5 of their objective done so who is power role in this situation, who has more control over the game? Is it realy killer or are durvivors power role now? They have time on their side and they are 4 on 2 gens killer csn hook one and chase another but 1 is still free to do gens so he needs fast chases, slugs, someone tunnel to make more preasure on them to gain the control back and be the power role.

    You claim killer is power role because he can force survivors in endgame out of the gates, yes he can but who won survivor forced out or killer? For me survivor he gets escape so win for him and he wastes killers limited time to gain more time for his teammates that can be still in the match. Killer is power role but that thing changes trough the match in the end he can force them out but shat is it worth they must leave before timer runs out or they die and they win if he kicks them out they would left nonetheless so he can only make it faster and nothing dtill happens to them if he forces them out theres no risk for such huge power role you claim.
    But maybe survivor rulebook says the opposite, Idk I ding read it.

  • Abbzy
    Abbzy Member Posts: 2,100

    I think you missed few patchs ago, that option to leave because you dont like it and you dobt want to play it exist its called abandon option and believe it or not its both for killer ( he dont need to play against full team of bots and when last two durvivors are hinding for 10 minutes) and survivor (when all team is slugged and when killer won and has basekit mori option) if some of this scenarions happens then they can leave without dc penalty.

  • Abbzy
    Abbzy Member Posts: 2,100

    He wont admit it but if killer has no preasure on survivors when exit gates are powered/opened then its over, by preasure on survivors I mean some endgame perk, slug, someone on the hook, chasing survivor who isnt near 99 gate or open one.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 14

    I dont know why you keep typing up a bunch of irrelevant stuff that has nothing to do with this discussion.


    Nothing here has anything to do with tbagging at the exit gates (the contents of this thread).

    The killer is 100% in control of making it continue or stop thats not an opinion either. (power role)

    Thats not why the system was created at all. The developer patch notes, with specific notations in italics, when it was released, tell you why it was implemented.

    And it was not "the option to leave because you dont like it and you dont want to play it"

    This is a completely false statement saying this, and I think its best if we end the discussion here.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    There's a huge difference between done at 4 gens and when EGC has started. That comparison feels pretty disingenuous. I still see nothing gained by forcing them to draw out the end of a match. At this point though it's probably best we agree to disagree as I don't think either of us will convince the other.

    You can still maybe create that pressure but it's a long shot. If the killer wants to take that shot by all means let them. If not I can't see a reason to forcibly rub salt into the wound.

  • Abbzy
    Abbzy Member Posts: 2,100

    Hostage maybe four man slug cane be considered as hostage but all other sitiations are just because the one dide doesnt like to play against it and its pointless to be in the match and even 4 man slug ( four man I mean whole team not swf so do t get confussed) is just that king of situation you played and lost but you still are in the game and cant do much ( last one still can get hatch, small chance but its still there). The crows change for loosing colusion thats vounter for hostage situation. If you think koller is held hostage with full team of bots or survivors when he gets ability to mori the ladt one with basekit mori then I dont see this as jostage you can still play or the game ends in few seconds anyway, abandon is only there so you dont need to bear these situations and waste your time when you know how this will end. Thats why killer absndon on open gates inst bad he can stay and try or skip it ( the 2 minutes).

  • Abbzy
    Abbzy Member Posts: 2,100

    Devs claim one thing like the pyramidhead ptb thry dont want him to zone but decrease his movement speed,increase his range and gave him double the duration he can be in the power or the xeno on ptb they didnt wanted turrets to be that impactfull for the killer and what happened compleated opposite, when they write they want something in notes it doesnt mean they are heading to their goals with their changes.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    There's a huge difference between done at 4 gens and when EGC has started. That comparison feels pretty disingenuous. I still see nothing gained by forcing them to draw out the end of a match. At this point though it's probably best we agree to disagree as I don't think either of us will convince the other.

    We can definitely agree to disagree, but just to be clear, it’s not about comparing EGC to 4 gens directly. Its about the logic you used to derive why you think it "doesnt matter"

    Today it's “I don't want to be tbagged at the gate,” tomorrow it’s “I don’t want to chase these 4 survivors with 1 gen left.” It’s a slippery slope, and the moment gameplay systems cater to emotional gripes, rather than actual game state, competitive integrity breaks down.

    Asking for an out because of feelings is a point of view. Shared by all the people who hookacided out of a match. Whether justified or not. And that was removed.

    You dont get to quit just because you "feel its not worth playing out"

    That is 1:1 the exact same logic people used for giving up on hook.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,229

    Ive turned games around and managed to kill all 4 even when they were all twerking at the gate, depends on the killer sure. But the end game collapse is meant to be in the killer's favour where even 1 mistake can get someone killed, or even all of them killed. I don't think survivors sitting at the gates is capable of waranting the killer hard shutting the trial down. If anything ive never seen the problem with it, they wait for you at the gate, i wait on the other side of the map looking at stuff on my phone or breaking pallets n doors etc. Round ends eventually and doesnt take that long. Sometimes they even die by accident from the timer or they grief eachother by boddy blocking eachother to death etc. The only time youd ever have to be mad about them taking longer to leave is if you are in a hurry to be somewhere or have to leave to go eat or something, in which case u can also just let the game sit there as you are not being relied on by teammates.

  • Zuiphrode
    Zuiphrode Member Posts: 515

    Sadly you're not going to get much from surv players because they feel utterly entitled to force you to play along with their little humiliation ritual.

  • wilnunez
    wilnunez Member Posts: 25

    You dont get to quit just because you "feel its not worth playing out"

    That is 1:1 the exact same logic people used for giving up on hook.

    The difference is that a Survivor giving up on hook was actively detrimental to the other three Survivors on their team.

    It's not comparable because the point of the "Abandon" feature is not to allow you to "quit just because you 'feel like its not worth playing out'", but rather to skip a part of the match that would otherwise be drawn out. A better comparison would be to one of the uses of the Abandon feature on the Survivor side, which is when they are all slugged/hooked. In this case, there is also plenty of gameplay left (Survivors can wait for the opportunity to unhook themselves which is on average an ~11% chance to escape the Hook and possibly get Hatch/Exit Gates), but BHVR recognized that this was an ending many Survivors were disinterested in pursuing and thus gave them a way to just leave what was, ~89% of the time, going to result in a death for the Survivor anyways.

    This is exactly the same situation as what OP has proposed; if the Exit Gates are powered AND opened, and the Killer does not have any real lead to work with (a Hooked survivor, an active Chase, Endgame Perks, etc.), the conclusion is usually going to be that the Survivors will just wait for the Killer to push them out of the Exit Gate (which many take as an opportunity to teabag and rub it in the Killer's face). It's just like being 4-man slugged as Survivor (and when the Killer chooses to hump/t-bag your character on the ground); why should you have to sit through that?

    I feel like OP has made a fair point; BHVR has implemented this function for a specific purpose (skipping a part of the Match that is basically a cutscene) and this situation as Killer seems to fit that purpose. Yes, there are some emotions involved with the more toxic aspects of how both sides rub the salt in their opponent's wound (the humping on the ground as Killer, the t-bagging at the gates as Survivor), and that is something BHVR will never be able to truly fix; however, it is something that I'm sure both sides would be glad to see less of, though, and this Abandon feature coincidentally helps avoid that a lot more often than before.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 14

    I think you’re looking at this only from the perspective of “how can I avoid wasting time,” but the truth is, the EGC isn’t just a cinematic or passive phase, it’s an active part of the match with real gameplay you can still make plays people can still make mistakes. All the hallmarks of a match STILL in progress.

    Survivors don’t escape automatically when the gates are powered. If killers can surrender just because they don’t have a lead, you’re removing the survivors’ opportunity to capitalize on mistakes or pull off great team plays. That isn’t the same as being 4-slugged with zero control.

    And sure, no one likes teabagging, but quitting midgame to avoid being teabagged isn’t game design, it’s just emotional reaction. Once you start building mechanics to let people check out when it’s “probably over,” you encourage people to abandon gameplay that’s still winnable.

    Aka

    Giving up on hook.

This discussion has been closed.