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Adrenaline got over-nerfed.

An end game Perk that rewards Survivor for sticking through the match and playing like a team got deleted.

Comments

  • Lixadonna
    Lixadonna Member Posts: 691

    I never said anything about working every game. I don't know where you got that from.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    The perk created unfair scenarios in the endgame with some other perks. Survivor side is not immune from having perks nerfed if they are becoming an issue.

    In this case, Adrenaline was overtuned when paired with some other perks, so the Devs balanced it. So it goes…

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    You didn't have to play like a team…
    Right now you need to do it, basically unhook before popping last gen, or try to delay down/hook to activate it.

    Before you didn't need to play around it at all and just play like normal.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited July 19

    The point we're all making is that Adrenaline was a Win-More perk. It was basically a get out of trial free card against anyone lacking mobility if they lost the round and nobody could tell you had it until the end. So it was a perk you brought into the game, did nothing with, then got free strong value from for doing nothing but get ignored by the Killer. You literally could do nothing for the team, rat all round, and still get value from it, which was unfair to the other four players in the round. It was too much value for too little effort with how it got comboed.

    It's the same reason Eruption got nerfed. Too much value, too little effort, too problematic when combined with some perks.

    Edit: Come on guys, really? Downvoting me does not make Adrenaline more likely to get unnerfed when it was done for balance purposes.

    Post edited by LockerLurk on