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Springtrap (The Animatronic) Axe Grab's Inconsistency and the Simple Fix

I know there is no plans for changes to Springtraps basekit, but i would really love 1 simple change for now.

Axe Grab Bind should be changed to M2

For many reasons the current design of overlapping with M1s makes it really bad in most scenarios.
If you try to Grab a survivor theres alot of things that can go wrong, firstly.
The Prompt can disappear due to a variety of reasons.
Hugging a wall can get rid of the prompt, as can a lot of corners and basically any tight loop.
a Survivor doing a sharp turn can get rid of the prompt.
The Prompt can be pressed but simply stop your character and not execute the Grab.
And then theres situations where u want to down instead of grabbing someone cause time is of the essence.

So you are being punished for trying to use your power in a lot of scenarios which is a real shame, and it can be INCREDIBLY frustrating.

The Grab already has 2 conditions which are Landing your Axe skill shot, and then catching up to the survivor as basically a powerless 115 Killer, so when there is a 3rd layer of inconsistency with alot of issues it leads to alot of frustrating moments when u go for a grab, and you get punished really hard for it.

I am probably one of the people who have played the character the most, and while i'm not a very great player, i think most Springtrap players would find this one simple change make the Grab a lot more consistent and reliable, and less frustrating to when you use your power and something gets in the way of it mostly out of your control.

Very happy with the Chapter and very THANKFUL for everything, and im enjoying it a ton, but this is the first tweak i want to see basekit.

Screenshot 2025-07-15 064512.png
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Comments

  • chknTM
    chknTM Member Posts: 92

    Also this does not just make grabs more consistent, also allows u to m1 instead of grabbing, if a grab is a worse option, just gives u full control over the action.