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Should BHVR buff gen slowdown perks due to upcoming update

Coffee2Go
Coffee2Go Member Posts: 771

1. Call of Brine

150% regression → 175%

Needs more strength vs toolbox stacking and fast-coop repairs.

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2. Overcharge

Starts at 85% → Start at 100%, ramp up faster to 130%

Early regression is too slow; skill check is rarely missed.

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3. Oppression

Cooldown 40s30s, and add 5% base gen regression

Skill checks alone aren't punishing enough.

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4. Surge

8% regression → 10%

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5. Hex: Crowd Control (indirect slowdown)

Add gen aura reveal when it triggers

Dies too fast without delivering any value.

There is probably more but for the sake of everyone i wont touch the Hex Ruin!

Tagged:

Comments

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited July 2025

    See but dont base the game off of M2 killers aka ability, i was mainly addressing just gen slowdown perks.

    I am well aware how these buffs will be in favor to M2 killers but generally speaking ghoul is already probably top priority to be nerfed by BHVR judging how many posts and topics there are.

    I think gen slowdown perks are amazing to use when playing all types of killers instead maining M2 Killers.

    Generally speaking a lot of M2 killers dont use if any gen slowdown maybe one or two like eruption, pain reso

    The ones i suggested are the ones that got a nerf in past, like brine is honestly very effective at 200% but 150% is like meh, 175% would be optimal.

    Surge should also be like 10% because of how more maps are cycled and for the upcoming updates coming such as anti proxy, anti slug and tunneling.

    This will leave to killers to basically just rely on kicking gens and forced to chase.

    Sorta what DBD used to be which a lot of people complained about and then thats where DBD added kicking gens and gen slowdown perks.

    So im just saying we should get a buff on certain perks that most M2 Killers dont run

    I think eruption is fine where it is and pain res

    Those ones shouldnt be touched

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    Then slow down gens basekit. Because right now, they absolutely fly if survivors want them to.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited July 2025

    Jeez. (large buffs)

    Wanna say no

  • Coffee2Go
    Coffee2Go Member Posts: 771

    So what you are saying we should devolve from what the game went from, already explain it to the person above dbd in start had to gen slowdown perks or kicking ability which people complained about and thats where gen kicking + perks were born from.

    Also upcoming updates to new items and perks for survivors + new maps + features that prevent anti tunnel, proxy camp, anti slug.

    Once that will be in place there will be no worth for killer to wait in queue for 10-15 minutes just for the game to fly by in 5-8 minutes at best.

    Gen slowdown perks have to get buffed or in general basekit system remodel which i didnt make topic for just perks since its easiest than them doing rehaul

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Super (tiny) buffs

    Should be optimal wont ruin the survivor experience honestly.

    But it will refresh killer waiting times for the match and reward them by making the match not fly by so fast

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    They need to look at base Gen regression first before they look at the perks

  • Brimp
    Brimp Member Posts: 3,554
  • jesterkind
    jesterkind Member Posts: 9,597

    I gotta second the question, what about this patch is going to affect gen times?

    As to the buffs, I'd personally be against buffing CoB or Overcharge in this way. CoB should be more of an info perk, that's much healthier (although it would need hefty buffs in that area) and Overcharge just needs a full on rework. I did have an idea for that a while back, I should go find it- maybe make it a dedicated post of its own.

    For slowdown in general, while there are a few weak links, the available pool of viable picks is quite good at the moment, so I don't think it's necessary.
    If they did something to limit slowdown stacking I'd be very down for buffing the weaker perks, though.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Okay i see your point but this is generally a topic for gen slowdown perks, and i am very aware of the m2 killers as the ones you have counted.

    I think everyone in here mostly everyone will agree with you and myself included M2 killers should get some sort of rework, but keep in mind that even those top end mmr killers and players use either one or two at best gen slowdown perks they mainly rely on hex builds as stats show to bump up their M2 abilities.

    Generally speaking they dont run any gen slowdown perks in their average builds that much only 1 perk at best hecause they want mainly value to stomp survivors stacking perks for their abilities.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yes true, the upcoming update will probably force the hands of BHVR to probably redesign basekit regress and gen repair speed.

    But im just currently wondering if people would like these perks that generally got dropped out quickly from being meta to now not be a main pick for players including m2 killers.

    I think CoB right now is generally info perk + hybrid slowdown but would end up being more optimal for it to be 175% value instead kinda between both worlds the pre nerf 200% and post nerf current 150%

    Current picks are mainly Eruption, Pain Reso if im not mistaken and Pop.

    Do find the rework post, since i think overcharge needs a rework indeed

  • Shroompy
    Shroompy Member Posts: 7,799

    Im not saying gen regression as a whole should be removed, rather just move away from it and deincentivize it. Buffing these perks may balance the game but theres one mistake A LOT of people make, and thats thinking that balance equals fun. These buffs wouldnt break the game or wouldnt really make much of an impact, but we shouldnt move forward and keep putting bandaids by buffing what is arguably the most boring type of perk for everyone involved.

  • Mr_K
    Mr_K Member Posts: 10,351

    I'm not seeing any changes to repair speed this patch or even toolboxes in general. Were you going to make this regardless of the upcoming changes?

  • coolgue1
    coolgue1 Member Posts: 249

    If someone finds themselves heavily dependent on gen regression perks every match, it might be time to look at improving their chase or map pressure game instead of expecting the perks to do all the work. Perks should support your playstyle — not carry it.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,968

    the upcoming update will probably force the hands of BHVR to probably redesign basekit regress and gen repair speed

    But you haven't answered what is coming up in this next patch that would even affect gen times, let alone warrant sweeping buffs to regression perks.

    What makes you think any of this would be necessary at all?

  • GeneralV
    GeneralV Member Posts: 12,666

    Not sure if it is needed, considering there isn't really anything in the next patch that will drastically impact repair times.

  • LordGlint
    LordGlint Member Posts: 9,780

    If anything, the game should move AWAY from gen slowdown and speed up perks. This idea of both sides having to out do the other on stacking slowdown and speed up is dumb.

  • Nazzzak
    Nazzzak Member Posts: 7,375

    Agree. And this comes from someone who plays mostly M1 killers.

  • Crowman
    Crowman Member Posts: 10,114
    edited July 2025

    What the game really needs is improving basekit regression and granting killers slowdown by spreading hooks to help make not tunneling more beneficial.

    Killers feeling like they need to 4 regression perks stems from the base game having little options to fight gens.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Well few years back the game had no gen slowdown perks or any mechanic of that matter, killer had to rely on just killing, thats what made people riot and demand for something and from there on the perks came into the existance for gen slowdowns.

    Why do you want the game to devolve backwards when people gen rush more than ever.

    If i recall from seeing posts from 2020 - 2022 on the forums gen rushing was not in this bad of a state because killers just had to run hex ruin in their builds and other gen slowdown perks were pre-nerf states too.

    Now there will always be 1 to 2 survivors that loop sprint while 2 can freerly rush gens.

    My experience on myers is that i have to rely on gen slowdown i play on eu region ps5, if i dont make my build stealth + slowdown the games fly by so fast making queues pointless, no point in 2k draw because the same people that lost will find a match quicker than me and probably finish it and make up for the draw while i will just be in the queue.

    Everyone says to not use myers but he is my fav killer in entire franchise (unrelated to dbd)

  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited July 2025

    So i main myers i will never switch because i want a satisfying jumpscare chases but they are not fun or rewarding to end up with a draw or worse on large scaled maps.

    I would say i do heavily rely on them to make up for my queue times even with them the matches fly by really fast (not always but 1/3 matches) there will be always a team that no matter how good i hide and play stealthy with being undetectable they will manage to rotate before i even go break gen and the gen i just left from pops then i rotate then the one i was just at pops and then i go back then the other pops.

    then i end up chasing sprint burst users until the end game ending with 1-2k

    I play dbd for achivements and to come home after work to play to relax not to go up againts people that hug wall and run perks that require gen slowdown perks to be in M1 killer loadouts.

    I mean "sorry" for not having time to improve i work a 6 to 6 type of job lol

    Almost everyone in the lobby runs that silly perk to recharge entire toolbox in 8 seconds in the locker, then they are able to take 3 hits, unhook them selves and pick them selves up, then other two have sprint burst and hug wall so tight that even in ew 3 i give up and go next

  • Riski
    Riski Member Posts: 220
    • Overcharge and call of brine: No. Ok maybe they could do with a small buff but you don't want these perks meta. Metas involving these perks only form if these perks provide enough regression to make them worth using other iniating a chase earlier and as there are no conditions on these perks that means you can do it on and on and on and on… Sad because I liked call of brine on release but unconditional and repeatable slowdown is a bad idea.
    • Oppresion: Cooldown shouldn't be reduced with a regression buff, see above. As for the 5% base, if it's only for the gen kicked, maybe? It seems way to free for regression on a perk which has more of its value placed in infomation currently and an oppression buff should focus on this detail but buffing its regression isn't the worse idea if it's done carefully.
    • Surge: This perk is already good, why?
    • Crowd control: I don't like bloating perks with new effects but I guess fine.

    Also why any buffs? For these buffs to mean anything they'd need to be better than DMS + Grim + Pain Res which is already pretty oppresive against less coordinated teams even ignoring the potental for a 4th perks (which often times is surge). I don't see any up coming changes from the ptb which should make a significant difference to gens? Anti-slug/tunnel features aren't going to be base just yet (just trailed) and the new item changes affect chase time more than gen time and if anything encourage people to use less toolboxes and generally nerfs options like streetwise, built to last, hyper focus toolbox builds. There are aspects of balancing which aren't gens and making gens wouldn't fix issues which the new items cause. New items are chase focued so if they're too good wouldn't you want to focus on chase balancing rather than gen?

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah i was mainly thinking maybe they can i guess nudge the values back to how it used to be before due to the upcoming anti tunnel and slug removal but again it should be coming late 2025 by the end of it im pretty sure.

    Surge does not really give much value on large maps, but that could have probably been balanced with adding more radius but then if the killers use that + smaller map then radius is kinda like (okay now what its too big it affects gens)

    So naturally surge if it reaches at best 1 gen maybe pull 2 gens on large maps then it should give a bit more worth.

    Yeah i should have been more specific that oppression could be given either base 5% on single kicked gen or other 3 random up to devs and community choice.

    Now its a bit tricky for Brine and Overcharge to not bring them into the meta rather find optimal values for them to not feel a bit meh even tho honestly brine is so nice its like hybrid surv from the pig and discordance but with slowdown.

    See the current meta perks for gen slowdown are not that viable for universal killers maybe pain reso is the top choice out of the rest i didnt name in the post but the rest require u to like be fast mobility killer to kick gens + down or hook before they get finished.

    Plus i dont honestly believe some of the values especially for overcharge and brine will do major damage and cause the game to be unbalanced since most players will still run grim and pain reso and eruption or pop but you probably get the point.

    I am however curious what changes will be given in favor for killer once these new features get added by the end of 2025

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814
    edited July 2025

    when a killer realizes they will get games they get gen rushed anyways, or the survivors patiently wait out your perks and play the attrition game, that's when one realizes generator perks are not the only way.

    Surge is my crutch. I run it on almost all my killers. if not that, then maybe Oppression. Sometimes I wish I had more, but there's an opportunity cost of a perk slot and there's only 8 regression events.

    I've lost many matches where I come out swinging, dealing massive pressure and yet I can't handle mild generator pressure. it happens, and it makes Pain Res more tempting but the grass is always greener.

    Other perks can open windows of Opportunity that mere stalling perks can't but you. If a team is a tough nut to crack, that 1st pain res will only activate after 3 or 4 gens are done. but if you had Forced Hesitation+ Infectious Fright, that down could have been a 4 man slug victory. That chance is lost on most people be cause tons of people don't even know that perk exists.

  • SoGo
    SoGo Member Posts: 4,265

    Where is Dying Light? Thanatophobia? Undone?