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My idea to reduce the gap between low tier killers and high tier ones.

Kubui
Kubui Member Posts: 82

Hi, it has always been a discussion when it comes to new additions which might help a lower tier killer, but it makes high tier killers stronger. Same otherwise, what if they nerf something that is good on high tier killers, but its worse for low tier ones? (happens the most with new perks)

Of course, this WONT fix the issue but at least it will reduce the gap between them just a bit.

First of all (not related at all lmao) for soloQ i would add a message system (like dbd Mobile or Identity V. To be fair, identity v has the best system for this, its truly amazing).

Now, for killers i thought about a system that could make them a bit more "Unique". Of course they could also get crazy and buff low tier killers like trapper and make his trapper sack basekit to say something.

What if every killer had their own unique stats? Lets add "Endurance" and "Strenght" to their actual stats from 1 (weak), 3 (standard) to 6 (strong). They could make it to 9 if needed (or 7-8).

example (sorry for the bad editing though)

IDEA TRAPPER.png

Trapper has 4 on endurance, which means that he will recover a bit more faster from stuns. On the other hand, he has a 6 on streght (the maximum) which means that he can destroy pallets way more faster than he does. I can already see youtubers doing a "One punch man" build with trapper.

idea nurse.png

and now the nightmare of dbd...the nurse.

Nurse enduring will be 1. The weakest, so if she gets stunned, it would be quite a long stun (why would you get stunned as nurse? make that more punishing). On the other hand, her strenght will be 1 (why would her need the same break speed if she can catch up in SECONDS with her power?.

Of course they could try this way... or they make it so nurse blight (and maybe spirit) get the same treatment as kaneki when breaking a pallet (You lose tokens after doing that to prevent catching up so fast).