http://dbd.game/killswitch
Built To Last
I've seen a lot of people complain about buff to Built To Last (12s→8s), let me explain why despite the perk itself it very strong it's so underused and won't be used more anyway.
→ Keys and maps now have charges, contra it won't work with build to last anymore and those items are in fact worse than they were (maps no longer reveal killer belongings, gens across map, totems etc. Keys were only used with blood amber that been nerfed and increased in rarity. I'm almost sure that the maps and keys will not be very popular anyway, apart from chest builds (keys)).
→ Medkits allow single self heal and about 1.5 altruistic heal base, with add ons it can go up to 2 self heals and 3 altruistic heals and no one will mostly use medkits for altruistic heals because at this point there are multiple healing perks that allow way faster heal or self heal.
→ Flashlights in most games are not consumed in all charges because everyone who wants to use the flashlight will attach batteries to it and most likely use blue or purple flashlight.
Conclusion: Built To Last is strong with two items
- Medkits with double charges (iri and blue) to allow 4 self heals - rarity no longer matters in term of self heals
- Comodious toolboxes with charges add ons (Will allow you to repair gens with total 3 toolboxes) - despite no one really use built to last for toolboxes, there is way stronger toolbox perk, another coffin one called "Scavenger"