http://dbd.game/killswitch
Meta lasts too long
Survivors - Lithe, Windows, Resilience, Decisive Strike, De ja vu
Killer - corrupt, pain res, dms, surge, lethal
Any ideas how to break it?
Comments
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BHVR needs to release better perks i guess, lately the perks have been really garbage.
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It's fine, I think. I use and mix maybe 50 different perks on survivor, I can only dream on same builds variety on killers. Even survivors I go against have a lot of different perks in their builds, unless it's some sweatlord swf which came to win.
And on killers you need at least 2 slowdowns no matter what, if your survivors at least somehow good and you want games longer than 6 minutes. So it won't change anyway, people will always use best available slowdown options on killers.
Also killers new perks are godawful, I use maybe 2-3 perks, released in last 2 years, and even them are VERY killer dependent.1 -
Survivors have great options. Vigil is a thing nowadays, dramaturgy, finesse, botany and all the overbuffed healing perks, blast mine is a fun one. They have good and healthy options.
Most killers are locked into at least some slowdown unless they're playing an A+ tier killer and all the slowdowns have been nerfed so you're left with pain res and whatever other mid perk you want to run.
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killer meta changes usually every 1 to 2 patches since the devs destroy killer meta to force killer to play other perks
with survivors they usually either buff stuff or new perks become meta
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wait most killers mains say were in a healing meta…now resilience is the meta? so a stay injured meta? make up your minds 😂🤣
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Resi is meta, because of Kaneki.
Also heal meta works with Resi quite well. You know it's possible to 99% your heal and just heal yourself with medkit when killer gets close, right?3 -
Well, buff bad perks and create new good perks.
Last killer meta perk is Pain res and you are surprised why it is stale…
You need either information (RIP Ultimate weapon), or slowdown to become killer meta perk, rest is killer specific. Devs really don't want to give killers new slowdown perk, so it's most likely not going to change any time soon.4 -
oh yes...it is certainly possible to heal with resilience, but the more you stay healed, the less resilience value you get in a match. objective fact. so a healing + resilience meta is an oxymoron and the dumbest play style I could think of. killers are just calling whatever perks survivors bring that they lose to "the meta". but there's no consistency to this claim, because in reality survivors are just bringing varied builds and it's all "op" to killers that perform below average. being injured is "op". healing up is"op", doing the main objective called doing gens is "op", bringing decisive to counter tunneling is "op"...in the average killer mains noggin, every unique strat that breaks their win streak is "op" 😂🤣
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They just told you to 99 your heal on top of explaining that resi is meta due to the oversaturation of ghoul. Did you even read their post Mr emoji man?
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You 99% your heal, so when you are safe you get all the value from Resi.
When killer gets near, you heal yourself so they first have to injure you = longer chase and you can use resi until you get downed.
It's really not that difficult strategy…1 -
this is just a coin toss as to whether the killer has a perk which apply hemorrhage which is quite common now since so many killer mains believe there is a healing meta and run anti healing perks. plus a main benefit of healing is to not make noise to reveal your position and you lose that most of the match, which is why old iron will got nerfed in the first place cause killers claim its "OP". plus you can be jumped by undetectable killers and downed while 99'd which still poses a big risk, even more common now with Glitch trap. so to play most of the match injured like this and call it a "healing meta" is a really big mental gymnastics 😂🤣 it's called using the healing mechanic as normal like I do gens and run and throw pallets. might as well say there is an unhooking my teammates, throwing pallets and vaulting windows and holding M1 meta too because every mechanic that I use as survivor is some kind of OP meta abuse according to killer mains 😭
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nah last meta was slugging meta with knockout and the devs just straight up changed knockout
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The perk that had a usage rate commiserate with unrelenting was meta? How's that work?
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Every time they try to, like with the walking dead chapter, content creators scream bloody hell and act like it's going to break the game. This causes normies to join in and complain and BHVR caves and nerfs the new perks on release.
Scavenger from Gabriel anyone? Ironically, they released Made for This unbalanced and eventually nerfed it and made it more balanced after a while. But Scavenger is still in the gutter.
Now people are saying the mini-unbreakable on Michonne is going to blow up the game basically, so I assume that perk gets nerfed on release too.
Basically all this to say, the meta stays the same from like 2018 because everyone complains about new perks on the PTB. So they get nerfed or have so many activation requirements that people don't BOTHER.
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The biggest reason why both sides tend to run a handful of perks is that most perks just aren't good.
Which is a problem I don't think bhvr can fix. We get new perks frequently and there's only a handful of things perks can actually boost. We're just left with a lot of perks that do similiar things and so you will only see the best perks of each class ever used.
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Dont even dare another round of "how to trash perks" aka bhvrs "perk overhaul".
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The meta isn't the same from 2018 at all. It used to be DS, unbreakable, dead hard every single lobby. The variety is much greater now.
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Everyone complains when the devs add anything that could be remotely game changing. So players run the same old crap. The people who perpetually doom post are the reason the game is so stale.
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Baby it's still this in many games.
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people started using it because hooking survivors wasn't worth it (and still isn't since otr ds and other 2nd chance hook perks are really strong) and decided to pressure more with alternating between slugging someone and hooking another for constant pressure so for killer it was constant chases and engagement then survivors complained and changed it to what it is now
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Buff Perks. Revert gen perks. Revert Sloppy and the statuses,
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Kaneki is a hot topic for a while. I as killer main find him too versatil and powercreeping any other killers except Blight, Nurse and maybe Billy. I understand people have fun using his leaps. But his multitool power granting him free hits and downs by 20 different ways is just too much for a single killer. I kind of don't think killer design like this belongs to 2025 DBD and anyone who argue but Blight and Nurse, again… those killers don't belong in 2025 DBD. Just about Ken himself:
→ You get free injury + slowdown from mending
→ You get free downs by canceling leaps mid fly
→ You get free hits by kidnap tech (is a tech where 2nd and following leaps stuck survivor in place after ghould vaults, giving you free hit or down)
→ Free automatic down after performing leap over pallet when survivor is in trajectory of Ghoul, and the trajectory is quite generous
On top of that…
You can travel cross map and injure someone 2s after you hook someone
Me who plays variety of killers (always focusing more on one but changing them) find Kaneki just way too powerfull and fact that when you play survivors 60 % of your games are ghouls, 20 % are springtraps and rest are some variety says it all.
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This is defienetly true. But Conviction is a bit tricky one. While it can be one of best antislugging perks it might punish killers in general. Twins for example, you down someone with Victor, don't want to slug, but they can pick themselves up, kick Victor and reposition. I know not many people play them, but they have insane amount of counterplay and this might be the last nail into their coffin. If you play any killer and survivor purposely die in a pallet, forcing you to look around and now can pick themselves, drop pallet on you and waste another 30s is a big handicap for killer pressure overall. While I think they should add strong perks, some perks are just not right. Currently for example the most broken killer perk - DMS is extremely unhealthy. I can defend some perks, I did with the vault stun perk, but conviction needs to be changed indeed, minimum to trigger at 50 % so you have some window to do decision as killer.
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That's fine. I don't find antitunnel op neither healing. What is making me angry is the agressive bodyblocks from unhooked survivors to unhookers forcing you to eat their OTR and DS. On killer side the only broken perk is Dead Man's Switch, it's extremely overtuned in it's current form. On survivor side the most broken perk atm is Vigil. I don't mind it working with exhaustion, there are several antiexhaustion perks, I mind it working against everything, making killer perks losing it's full power. For example I have Starstruck that causes 30s exposed. Now two survivors with Vigil on gen will be exposed for about 8s. I bring sloppy butcher to slow down healing and now they get rid of it on own in 40s, with other vigil teammates in like 20s. It's just not fair at all. And those particular two perks should be nerfed or at least tweaked.
Dead Man's Switch - starts timer upon hooking, no longer a pocket 50s granting slowdown (= 50 % regression, = 2.5 pain res tokens…)
Vigil - decrease the value to 30 %, no longer works against exposed, no longer stacks (and it would be still insanely good perk)
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this is just a coin toss as to whether the killer has a perk which apply hemorrhage
What perk, or even addon can apply hemorrhage without killer getting near you?
And if he has hemorrhage, then Resi is even better, because it's completely fine for you me stay injured.
Most of those effects are kinda bad, so it's not that popular.plus a main benefit of healing is to not make noise to reveal your position
You don't care about noise level, if killer is not nearby…
you can be jumped by undetectable killers and downed while 99'd which still poses a big risk
That's why I said, if you are safe. I usually heal when playing against stealth killers and just use Resi in chase.
even more common now with Glitch tra
Yeah, I do 99 heal against him, he is still very loud.
so to play most of the match injured like this and call it a "healing meta" is a really big mental gymnastics
Not really, you just have to think about what you are doing. I don't personally play healing perks, but my teammate does and I just tell them to 99 my heals, which they still do faster = save time.
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Yeah, that was not meta. You had seen it like 1 in 20 games? Maybe… most of them did not use knockout, because it was done by M2 killers…
Meta is something I would consider majority of killers do. Mass slugging was definetly not something majority of killers would even try, because they can't.Knockout was changed purely for fun aspect, nothing to do with balance.
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New perks are always lame, 6 upcoming perks with walking dead and they are all meme or SWF perks useless in solo, it's so bad i'm skipping all recent survivors they are pointless
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I disagree on that. New perks are more likely to be usefull in swf but they are defienetly not pointless in solo q. Mainly Michonne perks. As I said a lot of people complain about rebuilding pallets, but searching chests to get sparking pallet with big X on it doesn't make much sense. This single perk is very bad, but other perks are decent, teamworks can be usefull in solo q too. It's only problem of that you still don't see other survivors load out. I don't consider "but people will leave if they see your perks" as good argument.
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No, they didn't. Some content creators made videos about it. The actual usage rate stayed the same.
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