http://dbd.game/killswitch
This game is a joke . Needs improvement
first off, semi-banning players from disconnecting/quitting due to tunneling killers or camping ones is absolutely stupid to say the least.
you’ve implemented bot gameplay so the team isn’t “losing” a player technically. I get you wanting to punish those who just leave or throw the game but the same doesn’t apply for all. I don’t think it’d take a genius to figure that out.
Secondly, since you’ve all removed ability to struggle for basically all states until it’s you and one other person . It’s ridiculous.
this is mostly what my games look like ever since it was introduced to the game. No wonder there’s literally no new players unless there’s an event. Yall have absolutely gutted the game and made it unfun for everyone. Congratulations ! And yes every persons perk build requires atleast OTR or decisive to ATLEAST TRY to counter tunneling by ourselves . But even then if they’re dead set on you , you eventually run out of loops and pallets before they get bloodlust and just take you out. All this to say , fix the game if you want new players or reoccurring for that matter.
Comments
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Why do you people never understand the purpose of the bots? The bots are not meant as a free way to leave the match, they are meant as a help for the remaining players. Even tho they are supposed to help, you can ignore them for a huge chunk of the game as killer and they won't do anything relevant - so they are simply a little help but not nearly enough to make leaving the lobby without punishment.
Dbd is not overwatch where it basically doesn't matter if you leave the match because someone joins again, you have 5 players with a tight balancing to their number and if someone leaves it tips over. That's exactly the reason why killers tunnel - 4 survivors have the advantage over the killer, 3 have the disadvantage. (That's btw also the way you could fix tunneling and camping - you ether have to make it viable to let 4 people live without losing instantly OR you have to increase the efficiency if there are less players. Harder done than said, but I guess you could work with the 2vs8 system if it would be less brutal in the scaling).
They took the ability to try for unhook to make you rather leave than dying without punishment, it was a way to play around that system. I understand the point that people use that against each other but on itself it's absolutely the right call to finally bring people to not disconnect and let their team die.
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Banning players for disconnecting was one of best things they could do to help soloQ.
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funny how you hid the abandon prompt.
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