Safe unhooks became jokes
In order for the Safe unhook Score Event to trigger successfully, the freshly unhooked Survivor must not go down (i.e. enter the dying state) for the next 15 seconds.
— Dbd Wiki Hooks - Official Dead by Daylight Wiki
Are we all agreeing on the fact it became completely obsolete the instant they released base-kit borrowed time ?
The number of times I see someone unhooking someone else in the middle of a chase, and sacrificing himself so the other can run, is not exactly what I would call a "safe unhook".
…Okay. The number of times I did that while thinking "Gross unhook incoming, be ready to run!", got injured or downed in the process, and just laugh at the little popup "Safe unhook : +6 552 178 BP".
This could use a change, like "Neither of the unhooked or unhooking survivors must go into dying state or suffer from Deep wound for 15 seconds".
What do you think ?
Comments
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Survivors already have less blood points and this is kinda pointless nerf imo.
I agree survivors often simply have no idea how to use hook timer and farm fellow teammates, but nerfing BP for everyone is simply not a good change.4 -
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Change "safe unhook" to "unhook".
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Well, you just want it to make sense. It makes sense when it's just called "uhook", because it's what survivor did.
It doesn't matter if it was good idea or not and survivors have to 1 for 1 in some situations, which are forced by killer (proxy camping), so punishing that would make even less sense.
In that situation survivor literally let killer down them to prevent fellow survivor from dying, so that should get more points instead imo. (Well, it does, because it's unhook and protection hit event)1 -
all they really need to do is make it an unsafe unhook if the unhooked survivor gets hit with their endurance, not if they go down. it was definitely NOT safe if the hooked player got hit and it also adds some counterplay to deli
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Eh, it's just a bloodpoint score event.
No reason to bother with it.
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What's the purpose of changing it? I don't see a reason to make that harder, in the end it doesn't really change anything except making it harder to get the bloodpoints for it.
I think there are a few perks that use that event for activating, but they aren't worth nerfing that event - out of my mind I only remember Deliverance, but that's for sure not too strong and especially not because of the activation requirement xD
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