http://dbd.game/killswitch
Fix Pallet Spawn Logic
In so many maps, you'll have pallets spawn right next to each other. Literally not even five meters apart. Hawkins, for example. You can have a pallet inside the room, and then two more pallets on the outside corners.
Comments
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Most of the Hawkins pallets are unsafe, the map is small. In some maps like Haddonfield and Borgo are big dead zones with no pallets at all. Palletd should be garantized and not RNG
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How are the pallets in Hawkins unsafe? I see people say this, but the ones in the hallways are absolutely safe. You don't stop at them, you run them as if the tile was the wall next to it, not the pile of barrels on the side. Combine this with a connected tile in a room with a playable pallet, and you have to brute force at least one of them.
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And then you have maps like farms or Haddonfield that are so bad, that you can't lose as killer. I said that, maps need to be more equally balanced.
Unbalanced maps for killer side - Ormond Lake, Garden…
Unbalanced map for survivor side - Haddonfield, Borgo, Farms…
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