http://dbd.game/killswitch
Head On Suggestion - QOL.
The person carrying the perk Head On - the locker will now be highlighted in Yellow for all survivors.
I think this would be really cool because you can get more stuns on the killer to help out other survivors in chase. You have no way to communicate this in SOLOQ, so this would fix that. :)
Comments
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Agree. I don‘t know why this isn‘t the case already. After all many people suggested this idea before.
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Thing it still won't be used by soloQ, but you will just make it braindead easy to use for SWF.
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To be fair its already easy for SWF in this regard lol.
I think it would catch on in SoloQ. If I saw that highlighted locker nearby I am running past it lol. Thanks Jane!
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It's not though. Any head on video you see will have survivors making mistakes in their communications. This cuts out any possibility of making a mistake.
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Because Head On is a very frustrating perk to play against? And I thought we were eliminating frustrating things, not making them more powerful.
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Is that why they eliminated Franklins?
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If this were to be implemented it should have a small range of 8 or 4 metres tbh.
Anything that stuns the killer should not be able to be used super effectively against them, imo.
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To be fair its already easy for SWF in this regard lol.
Not really, you see very often they don't manage to communicate quickly enough in which locker they are.
They would easily allow them to even use lockers in another loops without communicating anything other than "look for yellow locker".
I think it would catch on in SoloQ. If I saw that highlighted locker nearby I am running past it lol. Thanks Jane!
And it would very quickly pissed off most killers. So you better ask for antislugging option with it.
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With current Vigil. no. If Vigil get deserved nerf, maybe.
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Yes. Head On is annoying but no one plays it really. As I said, untill Vigil is nerfed I would defienetlly not buff any exhaustion perks.
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Who cares? Having to figure out how to comm things like that is obnoxious af, it's already a thing to be able to see your teammates auras in 99% of modern games anyways, it's just a basic qol with the only adverse side effect being the removal of "skill expression" that is comms
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Having to figure out how to comm things like that is obnoxious af
Good as it should be, I don't think it's effect you should be able to use easily.
That's not QoL, that's a huge buff.
Like sure, make it brainless to use, but increase exhaustion duration to like double.-2 -
Comms are not a necessary form of skill expression
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I'm down for anything that improves teamwork in solo. If it's so miserable that nobody will play against it, then address it. But like anything, I'd be willing to try it out.
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of course they are, it's not easy to give correct callouts during the game, especially when you are in chase.
Being able to communicate your location is not easy to do and trying to explain specific locker when you are in loop with 3-4 of them is even worse. People mess this up all the time.0 -
I mean that it's not a form of skill expression that needs to exist, say if info is given for free like it should be
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great idea
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I've suggested this a few times myself, if it had a radius on it I think it would be less worrisome for killers who are worried about it.
I feel survivors should be able to work together to fight back, I love helping randoms and this is one of my favourite perks when it works out to do so.
I love the tug of war and chase diversity in this game and I'd really like to keep encouraging this.1 -
I can see this as being good in 2 ways. Either you limit the range of being able to see the aura to already being super close, or you just make it so you can always see if a teammate is in a locker when you're nearby, and Head-On increases that range a little bit. I can see the second one being of use anyway. Then, if you're in a chase, you can kite the killer away in case of them hiding till the killer is far enough away to keep them from just waiting while you're right next to them.
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