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Trapper buff ideas

Langweilig
Langweilig Member Posts: 3,135
edited July 22 in Feedback and Suggestions

Smaller terror radius to make locating the tarps more difficult. He should get the same treatment that skull merchant, pig and ghosty got some time ago. He would be so much better with a 24 or 28 meter terror radius.

Traps spawn armed at pallets and windows, which would reduce the early game set up time by bit and maybe give a potential down.

He can carry more traps. 2 is very limited and makes it take ages to put traps where you want them to be.

Rearming and setting up traps should be much much faster when not in chase.

Let him select one trap like xeno can with his tunnels and when he opens a locker that trap disappears and enters your inventory, which should have a long cooldown. This is my major annoyance when playing him. There are always traps far away in the back where it is just not worth to go and if I go there I waste so much time.

Thanks for reading!