http://dbd.game/killswitch
(I'm Invincible)
I'm so sick of the obnoxious level of endurance carrying people through tis game.
(Hit doesn't count)
(Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count)
(Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count) (Hit doesn't count)
"Ha ha, ggez, I'm so good and you're so bad"
"You want your hits to count? Cope harder loser xD"
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This absolutely sucks.
Comments
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care to be more specific?
i cant recall any big amount of endurance in my games, unless you want to say that occasional OTRs/dead hards/styptics are "obnoxious level of endurance".
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Endurance can be obtain in specific ways.
Items - medkit add on (easily counterable)
Perks - if I kick off antitunnel perks that deactivate if you do anything, then… dead hard, made for this, soul guard, we gonna live forever…
What is the problem?
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I would like to display the cause of why survivor had endurance, because in some situations even if I know all perks, it's very hard to tell what perk/addon it was and play around it next time.
Good luck for new players trying to figure it out…1 -
So you want to receive feedback, that survivor recieved endurance because of soul guard/we gonna live forever…?
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Yes, that gives you means for you to play around it next time, or you know it won't be used again (styptic).
Issue is every endurance has different triggers and duration, which right now is kinda annoying to play around all of them. Especially when several of them seems to have same trigger, but have different durations.
For example Soul guard is 8 seconds, but WGLF has 10 seconds. Then is the issue, if you need to worry about this survivor being picked up, or another survivor picking others. It can also be MFT, so you need to worry about healing too.
etc…1 -
Let's say you down someone under a pallet (Happens a lot if you win the micro game on a tile with an M1 killer), you can't pick the survivor up because you hear other survivors nearby waiting for a pallet or blind save, so you chase them around instead of eating the save. You manage to hit the nearby survivor once, but they pickup the first survivor you'd downed under the pallet, WGLF and MFT grant both survivors invincibility.
So as the killer you're in a lose-lose situation where you're screwed out of your effort via pallet/blind save or endurance perks with decent potential to repeat the exact same scenario at the next tile.
And all because people don't like sitting out on the ground vs sitting out on a hook to activate even more endurance perks that they use mostly to body-block the killer rather than have a barrier against getting caught again immediately off-hook.
That's not fair, bud.
-1 -
Well, if three people are ratting for save then God bless their gen efficiency. :D
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