http://dbd.game/killswitch
healing speed feels too fast and my suggestion for it
just buff anti heal perks, and also buff the mangled and hemorrhage status effects
Thats it, what do u think?
Comments
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Totally agree on some antiheal perks buff
fe. Leverage → 30s - 60s
Gift of pain → increase mangled value to 40 %
Coulrophobia - set the trigger aoe to 40m, so killers have similiar value approach to it.
Sloppy butcher - increases mangled value to 40 %
And mainly!: Vigil decrease value to 30 %, no longer stacks, no longer shortens exposed
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Commit to chases and u barely have to worry about healing perks, buff chasing not hit and run
-6 -
Leverage is a very good perk. I don‘t think it needs buffs.
For mangeled I just want the timer removed. The only problem in the past was hemorrhage which deserved the nerf, but not mangled.
Coulrophobia fair, but this perk is really annoying.
Gift of pain should not have mangled and hemorrhage on a timer because it is a scourge hook perk.
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Not always a good idea, especially if the person knows what they're doing, have resources and are hellbent on taking you on a long trip.
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Mangled and Hemorrhage should be permanent.
Also perks like No Quarter should get buffs.
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Good doesn't mean it doesn't deserve buffs.
Mangled can be untill fully healed, sure.
GoP is good because it applies after unhook and is "choose" perk. Survivors can stay injured to avoid penalty, or heal slower.
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What about the players who don't use Healing Loadouts. Then those players would be complaining about anti-heal.
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me when im trying to trick a killer into getting genrushed:
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I also think some level of gift of pain should be basekit, that way survivors will be forced to find a good hiding spot before healing or else they'll be vulnerable for longer. Basically using the threat of tunnelling to scare survivors.
-1 -
well they need to adapt then, i mean i sure as hell would be happy to see a new meta shake up, cause i personally am getting tired of going aginst the same build over and over again
-3 -
I love how it's buff Killer and in response Survivor have to adapt. Never the other way.
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its not too fast at all. you're too slow in chases. if players all bring healing builds then you don't have to worry about all the other tools they could bring. the "healing meta" is an imaginary fiction of coping killer mains.
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What did I just say? Buff chasing
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Me when I completely ignore the point about chasing getting buffed
-2 -
I'm actually more on the side of Mangled and Hemorrhage is mostly fine right now (or at least Sloppy Butcher is fine - some addons are a different story) and survivor heal perks should be toned down a bit instead. I don't think Botany being unconditional 50% heal speed with no strings attached is balanced regardless of what the killer is bringing. I don't really want Botany's medkit efficiency debuff back as that was frustrating to play with, but imo the heal speed bonus should've been lowered a little when that was removed.
I will add though - Vigil affecting Mangled and Hemorrhage as strongly as it does definitely doesn't help either. Often times, the 40% of the duration that gets effectively taken off by Vigil is the only part that actually matters especially if the first 60% ticks down while on hook. So in a way it often just fully removes those effects before they have a chance to do anything at all.
I think if healing perks were toned down a bit and if Vigil gets a nerf (which I think it needs for many other reasons that go beyond the scope of this thread), most anti-heal perks are actually fine as is.
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Man imagine healing and anti debuff perks actually working…
Also imagine anti-heal perks working…
Oh wait they both do. if you want a vigil counter, gift of pain activates on unhook, killers should have to maintain healing debuffs and it's not hard at all to do. I'm yet to have someone heal mid chase rn lol
All I can hear is "I cant tunnel off unhook".-1 -
So you don't like the healing changes and are requesting buffs for anti heal, but if those changes were to go through and people would then complain about anti heal, they just need to adapt? Did I get that right?
-1 -
I don’t get the obsession with stripping away all survivor healing and aura perks, then piling on anyone who says the game isn’t fun for survivors. And if the go-to response is 'don’t play,' that goes both ways, doesn’t it?
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I don't think we need to remove a lot of the healing perks functionality. I feel like resurgence is the only one that needs thinking over, for the rest buffing the anti-heal a bit should suffice. And when I say a bit I don't even think it needs a lot either. Without current resurgence healing perks would be mostly balanced.
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thats why i said buff anti heal, not nerf healing, bc i also play survivor, and having a heal build is fun for me
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I mean killers are already adapting to the survivor heal "meta" at least i sure do, so why cant survivors adapt then? only the killers should adapt and not both ways? thats pretty dumb
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Why would survivors even complain abt it? Its not like im suggesting smt crazy like make leverage 100% debuff only like 10-20% or longer duration etc, bc if u compare survivor healing perks and anti heal perks there is a HUGE diff in numbers, survivors can get 200% healing speed for just 2 perks.
-1 -
they shouldn't have a time limit with mangled and hemorrhage idk why they added to begin with
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