http://dbd.game/killswitch
The pros and cons of seeing other survivors perks in the lobby
I have mixed feelings about the possibility of seeing other people's perks in the loading lobby. On the one hand, I'm always looking for ways to be a better teammate. And knowing what other play styles other people are going to be using would help me to better understand them in the match. It would also give me a better idea of the tone of the match going in. Or I could equip a perk like botany if I see that no one has any health perks and it's a weak spot of the team. Or if someone is bringing a boon set up I know not to run around cleansing totems. Likewise, if someone else is bring a boon, I could also bring the same boon to get better overall map coverage.
On the other hand, DBD being the highly competitive game it is, I feel like there is the potential for lobby dodging, extended killer wait times from all the dodging, and more of an avenue for teammate sandbagging. Players already dodge lobbies based solely of what character a teammate chose or what cosmetic they're wearing. Imagine somebody loading into the lobby and seeing a "stevegull" build, an invocation perk, distortion, self care, boons, no mither, technician, or any number of other type perks. In a way, survivors would be inadvertently pressured to run more competitive builds, unless they want to get lobby dodged a million times.
Another likely outcome would be people continuing with the match and then trolling the person who's perks they dislike the most. Somebody has a boon? The teammate runs around and cleanses them all as fast as possible. Perk that requires opening a chest? Teammate runs around opening all the chests. Perk that requires cleansing a totem? They cleanse totems first. Distortion? Teammate equips bond so they can make sure to run the killer over to the "hider or rat." Somebody has a perk that requires unhooking people? The griefer makes sure THEY unhook the whole match. There are an endless amount of ways to mess with someone if you know exactly what build someone else is running. And if you think a salty teammate won't immediately take advantage of that in game, you're very much kidding yourself.
Comments
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Just make perks visible in game.
Yeah it would take away a bit from cherrypicking builds in lobbies, but it would eliminate most of the toxicity and would help people know what perks to play around.
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If they go through with showing perks in lobby they might as well scrap mmr the same day because while I agree it needs to be tightened up, lobby dodging is one of the biggest reasons it doesn't work to begin with.
& as a survivor & killer that is above average on escape & kill rates, with over 8 years & 15,000 + hours of game time I can tell you meta perks don't suddenly make the a bad player good!
Sure they can help in various situations, & i'd have no issue with them being visible once game starts but they should scrap the lobby all together all it does is slow down play time.
Set your stuff, ready up & get dropped into a game, nobody dodges & then we can see how mmr actually works & adjust from there
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It would help to see the perks in the lobby, but most player wont change their build for that. So if they dont change anyway, showing it ingame could be enough.
I dont need perfect synergizing builds, i just want to see things like deli.
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Just make the perks visible in game. Add them to the pause menu. That way they can be played around without people dodging.
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If we actually consider not doing great things for balance because of toxic players, we are so cooked. I mean, the only thing that will change for sandbaggers is that they able do it earlier. But it’s in their nature, they’ll do it anyway. So showing perks can literally save many games, like protecting guy with deliverance from first hook and let him rescue, don’t heal on 100% person with resilience and provide them medkit, let guy with balance landing do unsafe gens that are kinda safe for him.
Problem with people quit lobbies can be solved by letting survivors see perks only in menu in game. Like tgey did for offering recently.
It will encourage people more to run diverse builds or actually playing around perks. Trying to use max potential, play more conscious. Not forcing guy with gen build get off from gen cause he 2 meters closer than other for unhook rescue.
On the killer, this can also diversify the gameplay. The behavior of survivors will change, and you must acquire the skill to determine the type of players and choose priorities. And here, really, you will need skill. Such a solo buff will also help the developers to strive less for nerfs of killers and buffs of perks that benefit most from SFW and still trash on solo. This will simply help to more easily identify balance problems.
If u are afraid that this will be busted, game can forbid to use same perk in team more than twice. If u are afraid of people hate - well, it’s already enough hate in this game. But maybe, just maybe, this change will let survivors to work in solo more like a team and playing less selfish. And toxic players will lose all interest in the game because if they try to screw someone during a match, people will just be indifferent and keep excluding them from the team game until they die first from the beginning. Ten such losses in a row, and they are either forced to change their position or delete the game. No more excuses "I thought you had x perk", less miscommunication moments. Better then buffing simple numbers for perks, making them busted on sfw and keep them useless on solo.0 -
- In the phone game, perks were ALWAYS visible and everyone was happy and chill. I don't understand why it shouldn't be in the main game. It's just an excuse to make "solo q" even weaker. How helpful would it be to know that one of your teammates has "unbreakable"? if the problem is "no mither", change this damn perk!🤣
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I honestly think majority wouldn't even care what you pick yo play. People can't find your skill level based on your perks. And what about quests? Are you going to dodge because "he picked That perk!"
In 99% of my games even after I type "gl hf", there's no response. I don't believe anything is going to change
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It can also backfire really badly for killers where they will have increased amount of matches that feel very comparable to SWFs that use discord, other sources or vc comms.
Not to the exact scale but generally speaking lets say the matchmaking gets 2 randoms and 2 friends in a team, they will be able to see those 2 random perks and then those 2 friends will match the random perks to make like a hybrid 4 swf thats not necessarily a full stack but a half stack since now those 2 friends wont run dupped perks and get more value out of it.
Majority of my wins and im not ashamed to admit consists of how rng plays a heavy role in matchmaking where people just simply bring same duplicated perks and lose because they lose a lot of value compared to 4 stack of friends which can cycle perks like one guy has his perks slots designed for that and then 2nd guy for that and so on and they cycle in synergy and killer literally cant do anything about that.
I am sorry but i did write a post that if it ends up being like that they will have to make it so bringing 4 of same perks that can stack will lose value and if bringing same items they lose value if worked on same gen, or healing.
Like survivors are literally at this game state navy seals with their rapid healings and gen rushing , it will get 2x worse once u can see random perks and then stack according to them
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As killer main, I’ll prefer make solo buffed by info so devs will see how actually game is survivor sided is, and will start to balance game around actual picture. Now we have op sfw and solo queue that just feels miserable.
I want the old eruption, scourge, noed, penti, killer buffs. But the developers and survivors will always remind me that it is impossible, because there is solo and they are always in pain. But the bad state of the meta simply does not allow me to have a chance to adequately fight to opponents who interest me and I want to play with them. Wins due to bad random should not be another reason for some people to say "playing on killer is so easy."Just add some banmaking for repeating perks and addons if info will result sudden killrate drop... Like, no more than one sprint burst in lobby. If the perks are repeated, they can make a voting system or give preference to a random roulette. So swf will be nerfed and can’t abuse 3 syringes or 4 headons/decisive strikes. I genuinely don’t find it really bad for killers, and in long running distance that will make a big reason for buffing low tier ones.
I don’t really enjoy the fact that another solo q lost not because of my skill on killer, but because they didn’t have enough info to play like actual team… Or I lost because people have for ds, dh, and flashlight, while I don’t have anything good for huge comeback. And that devs find it reasonable to continuously buff sfw… because the best way to utilise heal and genrush meta now is playing with friends only
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Exactly. Whenever this gets brought up, people are quick to respond with "but think of the poor no mither players".
No mither is for all intents and purposes a griefing tool and needs to be changed urgently. Using it as an argument to prevent people from seeing what their teammates are running is pure nonsense.
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Yeah i think thats best course of action for the devs to see for themself.
Solo q randoms are heavily in loss because of them not having in real time comms or strategies until they figure out what the others might be using but by that time they end up getting 2nd hook states.
In any case base corrupt intervention like what this user suggested where you can still repair gens but not install any parts and perks wont be active on them until those 3 entity arms fade away, it should promote a way more strategic way of playing instead of survivors getting a free gen just because killer spawns across the map and doesnt have teleport, dash abilities.
The basekit corrupt wont really give any advantage unless people decide to still remain at outer gen, which still happens even with regular corrupt where randoms i q with end up camping and waiting for gens to be released and by that time they grief games by allowing other players that spread out get hooked first when they could be doing other gens in secret
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I agree with you on this one too, im not sure why people defend it and are againts of any of ideas to be brought in to have corrupt intervention as base game, rework the current perk to help the basekit corrupt if people want to play like that.
Nothing will change except players will have to be more stealthy and not so ballsy as they are when playing in a 4 stack
The match lenght will be more balanced for the large queue times killers end up waiting for.
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Mobile games are way more casual. People don't care about optimal play or winning or losing as much with those.
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