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Suggestion

Balance Suggestion: Prevent Speed Perks from Stacking

My suggestion is simple but could solve many current survivor meta issues:

Instead of nerfing individual perks like Made for This, why not prevent speed-increasing perks from stacking?

🧠 How it would work:

The game allows only 1 active speed buff at a time.

If multiple speed perks are active (like Made for This, Hope, Adrenaline, Overcome, Sprint Burst, etc.), only the highest speed bonus applies.

The others remain inactive until the higher effect ends.

✅ Why is this better than nerfing perks individually?

  1. Preserves the individual value of perks
    Made for This would still be useful on its own, without being harshly nerfed.
  2. Prevents extreme combo abuse
    Builds like Made for This + Overcome + Hope + Adrenaline created survivors with absurd speeds (4.4 m/s or more), making it very hard for killers with 110% or 115% speed.
  3. Makes the game fairer for both sides
    This limit would bring more balance without killing survivors’ creativity in perk builds.
  4. Already used in other game mechanics
    DBD’s status system already prioritizes conflicting effects, like Endurance and Exhausted.
    The same principle could apply to speed buffs.

🔧 In-game practical example:

A survivor is injured with Made for This active (+3%)

The exit gates power up and Hope activates (+7%)

The game applies only the highest bonus (Hope, 7%)

When Hope ends, Made for This kicks back in

🙏 Conclusion:

This change is simple, fair, and effective.
It keeps perks useful but prevents unbalanced perk combinations from dominating the meta.
The goal is not to limit playstyles but to preserve balance between killers and survivors.

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