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THE KNIGHT NEEDS VECNA STYLE UI

HarryRugby19
HarryRugby19 Member Posts: 28
edited July 28 in Feedback and Suggestions

It feels so buggy to use in chase, obviously you want to use the jailer mostly for chase purposes and it just feels so janky atm how we select the guards.

Having something like Vecnas spells for knights guards will be perfect for QOL and polish for the killer i think

Post edited by Rizzo on

Comments

  • Abbzy
    Abbzy Member Posts: 2,098

    The only difference is vecnas spells actualy do something, knights guards are only good for tunneling or disrupting healing under hook, carnifex fast break thats all he offers. Pincer tactic is super risky and not as rewarding on top of that looping guard around any palett is super easy and busted, there are even paletts where his guard and knight cant get you when you drop them ( he can only break it or you have to fall asleep to get hit) like the one in rpd near the helicopter ( knights guards cant go through paletts and they must go around but ai is so stupid and anti pincer feature is so strong against conterplays to this). Thats why knight is c-tier he is only good for tunneling.

  • Deadman7600
    Deadman7600 Member Posts: 416

    that's not true tho. Assassin is good for disrupting heals if the survivors don't see him coming but other than that they all have other functionality. Assassin forces survivors to heal and mend, Jailer stalls a survivor with longer 10 second minimum chases and carnifax is a chase power. I think knight is good for tunnelling but a decent knight can do a lot without it. Although the guards do need AI improvements and bugfixes.

  • Abbzy
    Abbzy Member Posts: 2,098

    Carnifex is best for fast breaks and zoning, assasin is good for disrupting but not guarantee hit and he sucks with detection and pincer, jailer chases longest but he is easy to loop easier than trapper bot he is only one who can give you chance to pincer but good survivors still can loop both him and knight at the same time his only power is some 12 seconds chance for pincer and thats all knight can do. The knight rework changed the way he plays from spawning guard on loop and pincer survivor to get hit to be harasser who is better in multitasking but they forget to adjust guards more for this role of gameplay making only jailer chase longer but that was carnifexs ability before.

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    I agree this seems like a nice QOL change and would make his power a little less clunky.

  • Deadman7600
    Deadman7600 Member Posts: 416

    I'm with you on that last part, I like the multitask aspect of knight but I do think the guards need to be a bit more threatening for that to be his predominant playstyle. Although I never actually intend jailer to get hits, so just fixing his alcoholism might be fine for him. Carnifax is perfect rn. It's only assassin who feels not fit for purpose. Like he can take over chases sometimes (if I have better stuff to do) and do pretty well, and he's good if the survivors are all grouped up but other than that he's a bit of a camper or a throwaway (which is weird because that seems to be the intended purpose of jailer despite that he's best used to stall).

    I think at least for assassins sake I'd try and overhaul the pathfinding during hunts. Like they need to get better at dealing with pallets specifically. Even if Assassin is the only one to get this change it'd be such a good change to make him a competent chaser.

  • Deadman7600
    Deadman7600 Member Posts: 416

    I feel like Vecna's UI is more buggy than knight's tho right?

  • Abbzy
    Abbzy Member Posts: 2,098

    Assasin only works when you put him on survivors healing under hook or when they fall from great height without ballance, when survivor is running even with his speed his chase time is still short to get some hit not to mention his banner isnt hard to get and getting bunner is super busted against knight you get endurence to any damage, free sprintburst like to compare it to something imagine when you disarm trappers trap you would get one health state just busted effect that no longer gives any sence it was ok when knight could inta drop guard on loop and pincer you without any risk but now there isnt such risk so this mechanic is outdated and just gives huge buff to survivor for just looping guard.

  • Abbzy
    Abbzy Member Posts: 2,098

    No he isnt tbh and his bugs arent that bad only bad bug with him was magehand palett pick up when durvivor just intadroped palett down which wasted his 40 seconds cooldown power and it was skilless counter. Knights bugs hurt him more he has weaker power ( we just comparing a-tier killer with c- tier killer thats like compare wraith with ghoul), vecna has more tool that are more reliable and has great mobility with 20 seconds cooldown we jest comparing great fresh beef steak with some cheap crap flover subtitute that just looks like that great steak but inside is crap.

  • Deadman7600
    Deadman7600 Member Posts: 416

    I'm not talking about the power here I was talking about the user interface (UI). Knight has a pretty fluid UI with the display for each guard displayed in an understandable way and the cooldown bar seems mostly correct. Vecna's bubble display which pops up when you're selecting a spell seems to break with spell icons being stuck on screen and such constantly. Purely in the UI department Knight's straight forward display is more bug free than Vecna's stylized selection screen. In the power department, Knight is a buggy mess and someone needs to hire an exterminator, Vecna is an A tier killer who has a great kit and I regret sleeping on for so long.

  • Abbzy
    Abbzy Member Posts: 2,098

    The knight UI is hard to missplay compare to vecna but vecnas is faster with more info for what spell you want to pick, if you dont remember knights guard which goes after other. Still knights bugs when pathing guards like not being able to go through window or getting stuck in some doorways are huge hinder.

  • mooasis
    mooasis Member Posts: 119

    yes please