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Can Springtrap like move a little bit slower after throwing the axe?

You barely make distance and he recovers too fast

Comments

  • Elan
    Elan Member Posts: 1,427

    I feel like ST is on sweet spot. I don't see reasons to boost him, neither to nerf him. He feels just right. Great zoning, strong antiloop, insane map mobility.

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    Springtrap at the moment is weak if anything, if your getting hit by the axe and cannot make it to anywhere in time you are most likely in a dead zone and therefore out positioned.

    At the moment Springtrap has some serious weaknesses that can really harm him such a door logic, ambiance cuts and if he misses he has to wait a bit before he can throw again and untill then he is just an M1 no other mid or long range killer has to deal with this.

    That and due to all the warnings given he is also really weak to exhaustion perks/Pre-running.

  • Elan
    Elan Member Posts: 1,427

    But it's core mechanic of him as he can't truly snowball like huntress. Otherwise the grabs would be straight impossible. I have no problem with ST apart from him having braindead map mobility with no downside but ok. Much rather ST than Ghoul.

  • Elan
    Elan Member Posts: 1,427

    Springtrap is defienetly not weak. He's above average. He has great zoning, insane map mobility, awesome antiloop and one of most busted add ons. The term "weak" killer suits about 5 current killers in roaster (Pig, Myers, Trapper, Skull Merchant and Doctor).

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    First off there are more weak killers than that (Ghostface, knight and Trickster for example).

    Insane map mobility? The very same Insane map mobility that can be used against you? The same map mobility that has two very crippling weaknesses with the static and ambiance cancel. Awesome anti-loop? You miss the small hitbox axe and you have no power for 7 seconds were the surv now knows that you are just M1 for the duration until pick up.

  • Elan
    Elan Member Posts: 1,427

    All of you mentioned are def not weaker than that who I mentioned.

    Yes, using doors have high risk as he can abandon chase any time and unless you play swf it's not worth using his doors at all. Very rarely, however he can easily go cross map back and forth without any counterplay or limitation. The axe has decent hitbox, I never truly find it harder to land than on Huntress. Not even saying that m2 into grab is insane. When I play ST I have good time, he's not S tier, but he's nowhere near being anything close to being weak.

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    Ghostface is like the weakest killer in the game are you kidding me? All it takes is one dingus following you around to no power.

    The doors do have counterplay the screen glitches when in use and the ambience for the game goes silent when he uses it. He is extremely weak to pre running and exhaustion perks are his kryptonite a lot of Springtraps run Mindbreaker to try and mitigate this. The M2 into grab should not be so easy to pull of often if so your playing against weaker players. Also the hitbox of huntresses hatchets are the size of a basket ball (look at game data if you dont believe me).

    Maybe we just play at different levels of the game but playing against him with all the counter play in mind has made it so then Xeno and sadako feel way more threating then him and stats of nightlite back this up.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    His map mobility is not that insane, simply because survivors can tell you are teleporting and often can even see where, then simply prerun…
    I would say it's same, or slightly worse than Dredge mobility. Far worse than Kaneki, Blight, Billy…

  • Valimure
    Valimure Member Posts: 244

    Pretty sure the audio thing is a bug, but as someone who mains Dredge and knows how utterly map dependent he is… I honestly think Springtrap (and any killer who has their power-specific item placed near gens) is a lot better off with their teleports.

    Shelter Woods, for instance, has 8 lockers throughout the entire map. The Game only has two sets of lockers on the entire upper part of the map. Ormond has one half of the map that only has a single set of lockers in it. It's sad :(

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Sure, there are maps where Dredge is going to be worse, but also several, where there are good locker spawns. On those I would say Dredge is better in my opinion, especially during Nightfall it's not even close.

    Pretty sure the audio thing is a bug

    Maybe, but it does exist right now and display change on door is intended in my opinion, which let's you prerun quite a lot.

  • Elan
    Elan Member Posts: 1,427

    You are worng, I'm sorry. The main strenght is how often he can cross 126m in 3s. No mobility killers spend 1min going there and he has no cooldown on teleport, while having some insanely busted teleport related add ons.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935
    edited July 29

    while having some insanely busted teleport related add ons

    He has 1 busted addon on it.

    The main strenght is how often he can cross 126m in 3s

    He can't do it from anywhere, he needs to go to the door and is limited to teleport on different door. That takes more than 3 seconds… Survivors know about it and can also use his door to travel.

    Not really that insane compare to actually good mobility killers like Billy, Kaneki and Blight.

    No mobility killers spend 1min

    So he has insane mobility when compared to killers with no mobility…

  • Elan
    Elan Member Posts: 1,427

    He has 3 of them. One gives him permanent spy on game progress, second gives him undestroyable blood favor and third gives him even more undetectable.

    Doors are almost touching gens, so he has it exactly on needed spots. While teleport doesn't provide free hits, you don't get much distance if you don't have sprint burst. Not even saying that to get value of glitching numbers you need doors to perfectly face you.

    He has best teleport from all killers. No cooldown, no switch off, not relying on maps.

    I said that the fact that he can cross map in no time already makes him average, his antiloop, undetectable, add ons and etc. make him B tier at worst, mostly low A.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    One gives him permanent spy on game progress

    yeah, that's the one I talked about, still don't think it's busted tho. It's way worse version of Wraith addon. What makes it good is fact it's blue addon.

    third gives him even more undetectable.

    His undetectable is not that big deal with how loud he is. So I definetly wouldn't call this busted.

    second gives him undestroyable blood favor

    I would say it's not even close to best iri addons we have in DBD. It's only for 12 seconds, so doesn't do anything if survivor prerun.


    Thing is, if his mobility was as good as you claim and he has antiloop + undetectable on top of it, he wouldn't be high B/low A killer.

    He has best teleport from all killers.

    Teleport, sure. I think Dredge on most maps is on similar level, but yeah…

    As mobility overall? Not even close