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Clown Feedback with Suggestions (2 Adjustments)

TripleStryke
TripleStryke Member Posts: 239
edited July 30 in Feedback and Suggestions

To start off, this is definitely an improvement on the PTB, but I have some main issues that I want to help address, being that the pink bottles are still too weak, and the yellow bottles still activate a bit too fast.

Pros from PTB:

  • Reverting the spread changes on the Antidote was beneficial to both sides. You now cannot throw bottles directly at your feet and give them to the survivor as well.
  • The reversion of the majority of the add-on changes is good, and the existing ones that went through are fine as long as my further suggestions are taken into account.
  • 14% hindered to equal the 12% haste is a good change, making the speed differential created by both equal.

Cons of what made it to Live:

  • Yellow bottles still activate a bit too fast, which encourages just short throwing barely in front of you and still getting haste, it is arguably easier than the pink bottle spam that wasn't even that effective.
  • Pink bottles hinder duration is way too short and should be reverted, the flask of bleach nerf, ether nerf, and 14% hinder is enough to encourage more yellow bottle usage, while reducing the potency of purple bottles.

Change Suggestions that would complete this update:

  • Afterpiece Antidote Activation Time: 1.5 seconds (was 1.0)
    • If this is still too lenient try 1.7
  • Afterpiece Tonic Hinder Duration: 2 seconds (was 1.0)

Brief Explanation of my Experience:

I've already played a few clown matches, and a majority of the time it just feels like I am spamming yellow bottles with a short throw, and rarely finding it worth to get a pink bottle. Then when I use a pink bottle, it only does something significant half the time, generally lasting too short to deny a fast vault especially if the survivor has Vigil. The nerfs to Flask of Bleach, Ether, and 14% hinder nerf the basic purple bottle spam playstyle, but we still need them to be worth to use. Additionally, the yellow bottles cannot become equally mindless so that needs to be toned down slightly as well. Change these 2 things and this is a great update.

Post edited by TripleStryke on

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