http://dbd.game/killswitch
Map offering issues
The map offering now carries a flat 20% chance, which means any achievements which require a generator to be completed (with an escape) such as the one just added, are arduous and excruciatingly hard to achieve.
If all map variations in realms are included, these specific achievements are now near impossible to achieve.
Something urgently needs to be done to rectify this IMO - either change map offering rules or remove/alter the map generator achievements.
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there’s a difference between hard and almost impossible, this is the latter. It needs to be addressed.
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The Vecna achievement is a massive issue, but I’m talking about map offerings here - it needs to be addressed. The RPD 20 exit gate achievement will now take at least several hundred games (with map offerings) to achieve. How can anyone defend this.
Also it’s not 20%, withered isle has 4 maps so it’s a 5% chance with each offering. In 12 hours I haven’t had the new map once with the offering.
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The normal achievement are fine mostly.
You will get most maps eventually (maybe aside the Withered Isle that has 4 maps now)
The two that are an issue are Hemophobia and Outbreak Breakout.
Hemophobia is difficult as is, it could probably be not tied to Disturbed Ward.
And Outbreak Breakout is just ridiculous.
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There is no impossible achievement in this game. Hard ones yes, time consuming ones yes and there is tons of simple ones too. Thats how its usually in most games.
Most of people complaining about achievements in this game are really too obsessed of having 100% of them done in shortest time possible.
Even about Outbreak Breakout I have it half done and I have never tried to even do the achievement so its not "impossible" or "ridiculous" and so are not any map specific generator fixing achievements.
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