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Why is skull merchant less of a priority than trickster?

TheGoon224
TheGoon224 Member Posts: 389

honestly this question popped in my head during the AMA not too long ago and in one of the questions I noticed how y’all said trickster is getting his rework in early 2026 a killer who is still viable right now. So what makes him more of a priority than merchant who is a killer who is suffering, unviable, and is scheduled for later in that year?

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Answers

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    Also how much of a rework is really going to be getting? Most of it will likely be a revert?

  • TheGoon224
    TheGoon224 Member Posts: 389

    Yeah, apparently they went back on this and are giving him a rework

  • TheGoon224
    TheGoon224 Member Posts: 389

    I definitely understand that but it still sucks like I don’t even have fun playing as her anymore and the fact that this is the version I have to deal with another year hurts even more

  • Nobody_TM
    Nobody_TM Member Posts: 89
    edited July 30

    Do you remember when Gen Merchant would refuse to do anything that wasn't protect their 3 gen with unhealthy conditionaless regression perks and would hold games hostage for actual hours?

    The Killer made a lot of enemies on launch; Skull Merchants behavior was bad for both sides as it needlessly tortured survivor players and the crack down on those perks hurt other decent Killers just trying to play the game.

    Skull Merchants not a priority because there's no good will for Skull Merchant and there probably never will be.

    While this is callous, I'd be happy if Skull Merchant was left to rot; of all the killers on the roster there's no one less deserving of attention.

  • Brokenbones
    Brokenbones Member Posts: 5,628

    Calling Trickster 'viable' right now is pretty sad given he's the worst he's ever felt to play even as a 115% m/s speed killer. Feels like a lot of the time you're better just playing m1 man instead of trying to use Trickster's power (Which is the whole point of even picking him to begin with)

    You're not wrong though, I do think SM should've been prioritised but maybe she got delayed due to the fan feedback of the design previews. Trickster is at least playable and has a power that does something. SM's power is bordering on worthless. It can do something but that something is basically nothing if the survivor is injured/you're not using certain addons.

    Even as someone who has hated SM from day #1, I find that just sad.

  • BrightWolf
    BrightWolf Member Posts: 602

    Agreed, a lot of the changes to Trickster the first time were needed, like his movement speed and being able to use his power more often, but then they slowed down his throw rate and upped the required knife hits to injure and then down to "compensate" for the increased usage of his Main Event. I'm hoping that they've taken serious consideration of his power and don't just do number adjustments and call it a day.

    I also agree about Merchant. Sure, she's definitely more of a priority, but I think it will take a lot longer to rework her without completely reworking her identity. Even though, imho, her identity just seems like they threw darts at a board and took inspiration from there. And let's not forget that this community doesn't forget debut killers and their powers. Take Legion, for example. Legion isn't as bad as they were upon release. They have received quite a number of nerfs and changes to their power over the years, but people will still ######### and moan about them for parts of their kits that aren't in existence anymore. Same with Chuckey, Kaneki, Vecna, etc.

  • Brokenbones
    Brokenbones Member Posts: 5,628

    This might be personal preference but Trickster felt better at 110% but with less knives to injure a survivor.

    He got screwed a lot more at strong tiles sure, but other than that his power was crazy lethal if you could land your hits.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Skull Merchant is a lower priority because it’s way more work.

    Even though there was a large disagreement amongst Trickster players on how Trickster should be reworked, everyone agreed Trickster should throw knives, and have the Main Event feature. As in, people agreed he should fundamentally have the same powers.

    But Skull Merchant is basically a massive change to her powers, and people can’t even agree on what her actual powers should be.

  • Dadeordye
    Dadeordye Member Posts: 466

    I can face 1000 SM or Kaneki no problem.
    1 Trickster and I want to rip my ears and eyeballs!

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,746

    what gets me is when they ammo dump me on the hook. that gets me barking like a dog around a vacuum cleaner

  • Dadeordye
    Dadeordye Member Posts: 466

    I mean nothing is good about him.
    Aesthetics, lore and the worst is the chase song. Feels like someone scratching a black board.

    At least before you needed skill to play him, but now? I think I can teach my dog how to press certain keys and she becomes a Trickster main. Yes, it's THAT easy to play as him.
    4.6 for a projectile killer that can become a machine gun with little to no effort. Great.

  • GeneralV
    GeneralV Member Posts: 12,666

    As people have already mentioned here, my friend, I think the problem were the design previews for Skull Merchant.

    At the very, very least, Trickster's identity was always preserved. He throws knives, and would continue to throw knives. At no point that was at risk of being changed, at least not that I know of.

    Skull Merchant's design previews, however, were genuinely garbage, and that is the nicest word I can think of to describe them. Because they, quite literally, erased her identity. Naturally SM players didn't like it and never would, so now things have to be redone from scratch, hopefully while keeping her identity intact. Unfortunately, that will most likely take more time than Trickster's changes will.

  • ControllerFeedback
    ControllerFeedback Member Posts: 565

    I don't understand why Trickster is even on their radar in the first place.

  • Deadman7600
    Deadman7600 Member Posts: 416

    They've always said they wanted to make an All-Kill map so I assume they wanted to sneak in an All-Kill chapter 2. And tbh… fair.

  • Abbzy
    Abbzy Member Posts: 2,111

    Why? She is one of few killers if bhvr could just press delete she wouldnt be existing now just like billy,chucky but unfortenetly they can so they will just do her rework later.

  • ControllerFeedback
    ControllerFeedback Member Posts: 565

    If that's the case then fair enough. If it's because he has a lower kill rate than average or something than I have so many issues with that.

  • BrightWolf
    BrightWolf Member Posts: 602

    Nah, 110% Trickster was torture on the larger maps because you couldn't pressure gens adequately against survivors who knew what they were doing. Plus it just make him a massive struggle against extremely strong loops, even if you had his Trick Knives add-on.

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah I’m not even gonna lie. I may hate trickster, but 110% movement speed made trying to hit 6 Knives way harder than it to be

  • BrightWolf
    BrightWolf Member Posts: 602

    Pretty much, get stuck on somewhere like Chappel, and you were lucky to hit anything other than the scenery.