http://dbd.game/killswitch
Fog Vials are kinda annoying...
I don't know that adding these was such a good idea. My matches today look more like a Silent Hill game than Dead by Daylight.
I was up against a Springtrap here and my teammates just kept throwing the fog vials down EVERYWHERE. He got free hits on me multiple times because he was Undetectable and I just could not see him coming through the fog.
I don't know, maybe it's just because they're new and everyone is using them, but I'm finding them more annoying than helpful so far.
Comments
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You know what, I'll give you props because I read the thread title and wrongly assumed you meant annoying for the killer, not survivors
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They are for both! Just a terrible item
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Agree I've only lost one survivor in the fog and that was to kick a nearly completed gen.
Not very effective or maybe as it's new survivors not using it right.
80% of the time I'm hitting someone' other than the person throwing the vial that were in the vicinity so I understand where you're coming from.
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Personally I haven't felt bothered at all playing killer against them, I can still see the survivor pretty fine inside the fog. And as a survivor, I haven't felt any real value in using it either. I assume most will revert back to other items once the novelty wears off.
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Same. It's good for jokes and memes, but overall whatever.
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it's annoying on both sides.
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To each their own. I have 0 issues with them for either side.
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ye because your playings vs survivors who use it in chase when killer is 5 meters behind them, personally its kinda annoying on huntress since u cant hit survivors from far if they use it right, but oh well its fun usint it as survivor
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How annoying it is depends on your killer and skill of survivors.
Sure, if survivors drop it while you are 3 meters next to them, it doesn't do much.
If they drop it as soon they see you comming, then it's unlikely to find them…
I have so far had to play against as Oni and it was very annoying, especially when I was in demon dash. Because of worse camera control, if I lost LoS of survivor, then they are just gone before I cancel and turn around….
I am definetly not looking forward it as Deathslinger.2 -
If they drop it as soon they see you comming, then it's unlikely to find them…
Had a pretty funny situation on Hawkins yesterday where one Rick Grimes dropped a Fog Vial as I was approaching, and it was pretty much impossible to know where he had gone… but I don't think even he realized where he was going, because he ran straight to one of my drones, and got scanned.
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fog vials are gonna have to be nerfed or deleted, these were a bad idea to have in the game.
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I've already acknowledged this on more Killer-focused threads, so I wanted to pop in here to say that I appreciate you sharing your perspective on Fog Vials from a Survivor POV. We've been collecting feedback since the update's release, so I wanted to make it clear that we're also taking Survivor feedback into account here.
For that reason, please don't hesitate to share your Survivor perspectives here, as I'll be keeping my eyes open for feedback!
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From a solo q survivor perspective, I’ve been completely messing up a lot of chases, when I use the item altruistically while the killer is trying to chase someone else, even without the iri addon.
As in I’ll ambush the killer with the fog vial, then hang out near a line of sight breaker. The killer can’t tell I’m a different survivor because of the fog, and will run after me instead.
It’s basically like aggressively bodyblocking the killer, except that I’m not actually bodyblocking the killer, so I’m at full health when the killer switches to chasing me.
I think the reason why there are so many different opinions on the fog vials, is because some people don’t know how to use them, and will just drop a fog vial when the killer is closely chasing them. The fog vials really work best when the are used altruistically, or when the killer doesn’t know the exact location of the survivor.
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Glad you've gotten use out of them.
Had someone try and do this for my chase and we ended up running into each other and I died :/
It's fine if I see them run over and know they're planning to jump in for me because I can prepare for potentially losing LOS. But unexpectedly having fog dropped on me has proved more of a hindrance than helpful so far.
Also had a teammate drop fog before healing me and it basically was just a big beacon on the map for the killer saying "They're over here." and he came over and interrupted us before she could get the heal done.
Maybe it's a skill issue on behalf of me or my teammates, but I'm yet to see a situation where a standard bodyblock or something wouldn't have just been an easier option.
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For me they Lag my game. I crashed multiple times
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The fog vials cannot be infinite. If you play a 10 minute game you’re likely to see the vial at least 8 times if 1 survivor brings it. Now imagine when multiple survivors bring it, it gets ridiculous. And it’s too easy to use, you just drop and hold the run button away. There’s little to no skill involved. If you drop the charges down to 3 then at least survivors have to think about the best time to use it, that adds a little bit of skill expression.
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Bodyblocking is definitely easier, as the fog vials need to be timed and placed well.
But body blocking also requires the teammate to get hit, which means they are starting the chase in the injured or deep wound state. Using fog vials causes the killer to switch targets, and allows the survivor a head start in an area without zero scratchmarks/survivor noises/auras, and the survivor is in the healthy state.
And, fog vials actually cause the killer to drop their current target. There are a lot of killers, that if you bodyblock them, they’ll hit you and immediate run away to continue chasing their original target.
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this happen to me most annoying match every chase I start would end with someone dropping a vial.
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please dont murder their vision obstruction, that's literally the point of their entire existence.
please just fix gimmicky power interactions like singu not being allowed to TP to people with m2 and make the visuals less "flashbang white" so people have the vision obstructed, not flashed.
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I don't mind them on either side. Its a fun item for survivors and another tool to deal with for killers + they were a lot stronger before.
The whole point of them is to obscure vision and they do that without being completely broken.
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I hope these survivor PoV feedbacks can be shared too.
A lot of survivors really don’t care that the fog vials block survivor audio, so it should be fine if the fog vials allow killers to hear survivors.
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Just the fog would be nice bound to a Silent Hill map.
Now everyone is a fogbender? 😵
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- I have a "moderate" opinion on fog vials. But I'm surprised by the killers, who for years have complained about toolboxes and medikits and even flashlights (I swear I've seen people complain about flashlights). Now that there's a new item that basically does nothing to speed up/slow down the game, it's now a big problem. The funny thing is that soon the survivors will realize that it's better to rely on toolboxes and medkits anyway and will go back to their old habits. For now, fog vials are the "new thing in the game," it's natural that everyone wants to try them. but the funniest complaint is "I can't see well with the fog vial"... guys, that's the purpose of the item🤣
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I stopped playing spirit due to these vials ( and chase bug ) . I went against few of them and as a killer who needs sounds these vials break my game. Also being 4.4 killer i need to use my power, which these vials make useless.
So now i play ghoul which everyone seems to love. Or i skip every lobby that has even 1 vial in them as a spirit.
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"We ended up running into each other and I died"
I was watching a streamer last night who was running the killer just fine (albeit injured and on death hook) until a team mate dropped a vial in the tile. The team mate and streamer ran into each other and neither could pass in the space so the killer just came and downed and killed them both lmao
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I like fog vials. They make killer ques normal again.
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I despised the mechanic during events and never wanted them to become a regular thing. A constant chase disengagement mechanic is not fun. It kills the pacing of the game.
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Lmao glad it’s not just me 🤣
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Hm… do you think it would be too powerful if only the killer and the person who dropped the vial would be affected by it?
That way nobody could potentially use them to grief another teammate.
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It also to straight up delete some killer perks. Beginning of match, immediately toss the vial. You're completely immune to lethal pusuer. Now that killer has 3 perks for the rest of the match and got zero value out of the trade off. Now that all survivors spawn next to each other, this can protect ALL survivors if they stay in the fog at the beginning.
The vial also makes you permanently immune to BBQ and chili, since all you have to do is drop the vial just before someone is hooked. Now you can slam out that gen with absolutely no worries while the killer runs straight to any other survivor after someone gets hooked. This has the same issue that distortion had - it just causes the killer to focus on everyone else but you all game.
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Personally, I think it's a suitable risk that comes with using them. Gotta be smart about when and where you drop them or they can backfire on you. I think the other survivor was trying to help the streamer in that instance, they just disorientated themself in the process lol
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Yeah, I understand that. For the record I also didn’t get the impression that the person tried to grief the streamer in your example, but it brought up a concern I didn’t even realize until then- how someone could use them to greif. Though again, now that I think about it, would probably be impossible to prove. In any case, thanks for your thoughts! :)
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while I do think there should be a set amount of charges, come on let’s be reasonable there’s a giant smoke screen that visually appears announcing where they are. At most it’s something you play around that’s a little annoying. Might as well hang a giant sign above your head that says I’m in this area. Comparing it to distortion just because they both block aura is like comparing haunted grounds to friends till the end just because both make you exposed. Also it covers everyone in it.
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Most maps you cant just see line of sight across everywhere. They are usually visual blockers - ESPECIALLY indoors.
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They're okay, if not downright underwhelming compared to the PTB.
I've never had any trouble tracking survivors in the fog, while as a survivor, the value of this item is practically non-existent unless you use the visceral add-on.
Can we please stop complaining about every single thing, especially just two days after they've been introduced?
For years, people have been asking for a change in the gameplay for survivors, which is now considered too stagnant, and as soon as a minor change is introduced, everyone overreacts as if they've seen something extraordinary.Let's give people time to adapt and figure out how to play around it.
I think it's time that many here start growing a backbone instead of crying like babies over everything.1 -
They were buffed from the PTB lol. The base fog vial is better in every way than it was from the PTB. Only the iridescent addon got nerfed, and even then, that was only by 3% obscurity.
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you can still see right through it if you’re in chase. Played killer yesterday against some people using it, and laughed at how easy it was to play in.
My friend said the same thing when the roles were switched “you can see right through it” ( and I was using the sap +extract)
From killer perspective now that I’ve tested it from the opposite side they seem really underwhelming and almost useless. I was expecting so much worse after reading the forums. It left me really confused what all the fuss is about. I’ve driven through much worse fog in the morning on my way to work.3 -
As soon as killer see fog vial it’s a high chance he will extra hard tunnel someone in team. I never faced with such frequent tunneling before, and it lasts for 2 days already. It’s simply not fun and annoying play both solo surv or killer
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I personally love using them as survivor and find myself choosing them over a med-kit. Especially with how rampant Nowhere to Hide is, it’s nice actually being able to stealth away from a gen without the killing getting free aura reading. People have became too reliant on aura builds holding their hand. The amount of killers who will kick a gen, spin around once, see no auras and immediately leave is hilarious.
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They made one change and it crashed whole game. The only fun people experience when they use fog vial themselves or when u on killer and survivor simply so oblivious that runs right into you.
Maybe if we didn’t receive such lazy made chapter both in balance and technical terms people ranted less. I mean, if even someone like hens or other dbd high skilled influencers complains sth is off
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Don’t try to make out like tunnelling has suddenly appeared because of the fog viles as we all know that is a lie. It’s been rampant for months and months now. If anything, the fog viles help against tunnelling as you’re able to hide your recently unhooked teammate. I’ve been using Babysitter + fog viles and it’s been allowing both myself and the recently hooked teammate to vanish from the hook.
Are you sure you’re just not annoyed that it’s making tunnelling harder for you to do? 🤭3 -
Tunnelling has always existed, but now when I’m playing Survivors it's the only style killers pursue. It's MUCH frequent than before. I had 15 games in 2 days on survivor, was tunnelled myself 4 times, and my other teammates suffered in 90% of cases.
I’m talking about this from a survivor perspective. Fog vials do nothing against tunnelling, at least when I played killer it was such a useless waste of source instead of teammate bodyblock or sth else. Moreover, more killers now are genuinely frustrated and when my teammates are constantly spamming this bs killers are more likely “well it seems they want to play hide and seek, so I’ll prefer to return to hook and chase injured survivor with pools of blood trace I can easily track in fog even”
Even when I played killer myself, I haven’t faced with any issues with tunneling someone if needed because of vials. What are u trying to point at? If u want we can just sit in Discord where u can prove that vials are “a great tool to make tunneling harder” and not some ragebait unhealthy item that instead of engaging killer in chase just screaming “drop everything, here is grunting Meg I hooked few seconds before”. I’ll show u my records of play as well. Both from survivor and killer perspective
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Babysitter contributed much more here than fog, believe me.
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No one is suddenly going to start tunnelling because of fog vials. Anyone who says they are were going to tunnel anyway especially since, as you said, the vials do very little to deter it. As killer, there's no way I'm stopping chase with another survivor to run back to hook because they have a vial lol makes no sense
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yeah they are kinda useless tbh, it’s easy to still find the survivor.
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Very often tunnelling happens because the killer is not currently in a chase with anyone. Vials make it very easy to delay the start of a chase, because if you understand that the killer will return to your generator, you can throw a vial and pre-run to a good loop. Many killers simply do not want to start a chase if there is a skilled survivor in a good construction against them. Waste of time, they probably will lose both chase and gens.
This also blocks BBQ or nowhere to hide/friends till the end. This is a good effect, but on the downside, many killers prefer to just hang out near the hook and proxy camp area, because they have no information on the other part of the map/they are not involved in the chase.
Of course, some play purely for chases, and thanks to fog vials, they started to lose more often. But if the killer is a sweaty player playing to win, give him at least one feeling that he does not have enough information on the map or control in chase and he lost track - he will go to the tunnel. And these guys tunnel very well and mercilessly. They will counter your ds or otr efficiently, and only good teamwork can save you.
I would just like my teammates on the survivors to have a little more responsibility and awareness that sometimes they should distract the attention of such killers, and not play stealth. Take a chase so I have time to heal please. Sorry of course, but this is no different from crouching Claudete on the edge of the map usually. And when they are in chase they also just drop this item, making it completely useless, because if the killer closes in range he can see everything. But me? Played against a ghoul on Hawkins with the headphones addon. Someone dropped fog. I was injured and just ran directly to the killer, because he had no terror radius and sound. But my healthy teammate with zero hooks had fun using this item ofc.
I am not saying to remove fog vials from the game. But this item should have a limit on use so that survivors use it less thoughtlessly and in really critical situations. As killer - I annoyed only because I waste time sometimes having no chases. It's better than 4 tool boxes anyway. But as survivor, I find teammate with fog vial a whole burden in team usually. Again. I’m not asking “delete this bs”. Just make them limited use so my team can sandbag me less frequently. In solo this item rarely in good hands.
If u looked on my previous comments on other discussion, I commented that this item is mid. From the killer perspective it is annoying only when constantly spamming for pre run and on ranged killers. Because of ranged killer this item just make playing by your m2 impossible. But again, ton of bugs, people pretending “this item so skill required” and how teammates simply avoiding any interaction when they supposed to do this just makes me dislike this item a lot.
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They work together. Babysitter hides the unhooked survivors scratch marks and blood, but a lot of killers proxy camp and can see which direction the survivor went in and if they don’t have Iron Will or Off the Record they can be tracked from their grunts of pain. The fog vile makes it harder for the killer to know what direction they took off in, it also works for the unhooker as it hides their own scratch marks which can lead to situations where the killer comes back to the hook and can’t see the recently unhooked survivor OR the unhooker. I also combine this with We’ll Make It and I am often able to follow the unhooked survivor to quickly heal them. So now we have two fully healed survivors which the killer can’t locate. It’s a massive time waster which is exactly what you need to be doing as survivor. Hopefully during this time the rest of your team are cranking out the gens. I’ve been running Babysitter, We’ll Make It and fog viles pretty much none stop since the update dropped and I’ve got a ton of value out of it.
Maybe you aren’t seeing value in your own games, but that isn’t the universal experience. However, to say tunnelling has increased because of the fog viles just isn’t true. Tunnelling has been extreme long before the fog viles came out. If somebody carrying a fog vile gets tunnelled, I seriously doubt it’s because of the item they’re carrying. I see plenty of teammates being tunnelled and a lot of them aren’t carrying any items. It’s just baseless claims at this point.
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How exactly does fog help in the case of proxy camping, if the killer can just stand behind the fog (where he was before) and simply wait until he sees someone running out of that fog radius? I get its value only for running risky 50/50, but you told u running two teamwork anti-tunnel meta perks, and fog barely do any contribution.
Few guys in my games followed your logic, and the injured survivor either ran right into my hands (I also did it a few times when playing against undetectable killers) or, simply, I tracked them down. U can counter it as a killer, if not, you need time to adjust
Predrop fog vials work well only on prerunning to specific construction when killer is on the way to you, not standing on specific spot for comfort tracking as proxy campers doing. Or maybe, okay, I get your point against ranged killers, but the whole issue of fog vials that we have bunch of killer that simply deprived of any power if u mess with their sound and LOS. And idk is it fair balance or not.
Because fog isn’t dropped for prerunning or something, u either take huge risk and heal in the fog (and it’ll work only if the guy who unhooked u run builds like this), or the injured person have to run out of fog where proxy camper, who is already standing on good spot, may notice u from any direction. It can work only when u already have something for antitunnel, so, it turns out it doesn't really help. Just risky way to play 50/50.
I also don't get how u can prove “tunneling frequency didn't change”. Before I hardly saw tunneling in my lobbies or it was postponed until 3-2 gens left. Only after that. Now, idk, maybe it's not fog vials but the whole terrible state of the game after this update. That's my experience. As you told yourself, it cannot be universal and u may miss it or didn't notice. For me I clearly see change and I’m not happy. Now I see more and more killers focused on only one person until they dead, and maybe it happens cause devs actually doing something wrong with balance updates. When 99% games is consist of cheese gameplay from specific side, something absolutely wrong. When queues from killers load up for few sec, maybe, it basically means only few people want to play this side, and who left is unbearable or playing really unfun strategies. So, if it's not fog vials, because it's literally the only mechanic that they added + ton of bugs that somehow affects only one side and also caused by vials, explain please what exactly is wrong.
Again, I’m against deleting vials. Finally something “new”. But their charges need to be reworked. People now usually use it mindlessly, bunch of killers unplayable + in bad hands this is simply a tool for sandbagging. Maybe if it was limited use, it will be less annoying. From both sides.-1 -
In regards to the proxy camping, from my own experience, I’m referring to specific maps. Let’s say the killer is stood just enough away from the hook so that the anti-camp doesn’t trigger but so that they can come straight back when the unhook happens, a lot of maps have blind spots depending on where the hook is, such as near the killer shack or near big trees and other structures. I would drop the fog vial as I unhook and then the unhooked survivor would run away from the hook in the opposite direction to where the killer is currently waiting. So when they come back to the hook they either have to walk through the fog or try to go around it, but by this point the unhooked survivor could have made a ton of distance due to Babysitter and because they were also engulfed in a cloud of smoke, the killer couldn’t keep an eye on what direction they ran into. So at that point, it becomes a guessing game and the more time the killer wastes trying to work out which way to go, the more distance the unhooked survivor has made. I have done this in plenty of my games and seen great success. This only doesn’t seem to work if the survivor accidentally runs into the direction the killer is coming from, but that would happen with or without the fog viles being in play.
If you haven’t been experiencing hard tunnelling in your games prior to the recent patch, then I’m genuinely happy for you. But unfortunately that hasn’t been the case for many people, including myself. Tunnelling somebody at 5 gens to create pressure has been incredibly meta for a long time now and I haven’t seen an increase since the new update. I was actually thinking that it hasn’t been too bad since TWD chapter dropped, but I just love my Babysitter build for when it does happen. Tunnelling definitely hasn’t increased due to fog viles, it might just be that you’re going against more killers now that choose to use that play style. You’ll more likely be in the minority as you only have to look on these forums, social media and look at videos from content creators to see that being hard tunnelled and focused out of the game early on has been prevalent for a while now, so I really don’t know what else to say to you in regards to this.
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