http://dbd.game/killswitch
“Last Stand” should have a kill switch.
It's ridiculous to implement such a ridiculous perk without fixing the biggest issue from PTB and not including a kill switch.
If a survivor who is good at chasing uses this perk, they can single-handedly destroy the game.
https://www.youtube.com/watch?v=so6_2y9Q5V4
Comments
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Not sure if this is the best video example when you showcase a Killer player who is struggling very hard with Ghoul…
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From what I understand once charged it gives you permanent Finesse, Quick and Quiet, and a smaller hitbox until you actually use the stun.
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This is just a bad ghoul player I heard pallet noises and he was clearly missing hard on the swings.
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Exactly, this sounds more like a Bug than anything. And should be fixed obviously.
But the Perk effect in itself is totally fine (the stun). Any additional benefits should be removed, if they are not intended.
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As others have already said, once the perk is activated, you get permanent “agility”, which continues to work even if you are injured.
Also, the hitboxes while overcoming seem to go wrong, they seem to get smaller or the hitboxes disappear, so attacks that would normally hit don't hit, and sometimes the death slinger's harpoon doesn't hit the survivor while overcoming.
It is strange that a kill switch is immediately triggered if there is such an effect on a killer perk, but not on a survivor perk that breaks the balance of the game so much.
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I think the perk is actually pretty meme. You have big investment to use it one time with range and timing requirement for 1s increased stun and then the perk is gone forever. It says "I have the perk" by the animation which I actually love. After vault there is about 1s delay before the vault to stun, so it's counterable and I don't like it to the fact how big activation time is and range requirement is on top of single use.
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