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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

“Last Stand” should have a kill switch.

maipace
maipace Member Posts: 48
edited July 31 in Feedback and Suggestions

It's ridiculous to implement such a ridiculous perk without fixing the biggest issue from PTB and not including a kill switch.

If a survivor who is good at chasing uses this perk, they can single-handedly destroy the game.

https://www.youtube.com/watch?v=so6_2y9Q5V4

Post edited by Rizzo on

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,603

    Not sure if this is the best video example when you showcase a Killer player who is struggling very hard with Ghoul…

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  • Valimure
    Valimure Member Posts: 244
    edited August 1

    From what I understand once charged it gives you permanent Finesse, Quick and Quiet, and a smaller hitbox until you actually use the stun.

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  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    This is just a bad ghoul player I heard pallet noises and he was clearly missing hard on the swings.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,603

    Exactly, this sounds more like a Bug than anything. And should be fixed obviously.

    But the Perk effect in itself is totally fine (the stun). Any additional benefits should be removed, if they are not intended.

  • maipace
    maipace Member Posts: 48

    As others have already said, once the perk is activated, you get permanent “agility”, which continues to work even if you are injured.

    Also, the hitboxes while overcoming seem to go wrong, they seem to get smaller or the hitboxes disappear, so attacks that would normally hit don't hit, and sometimes the death slinger's harpoon doesn't hit the survivor while overcoming.

    It is strange that a kill switch is immediately triggered if there is such an effect on a killer perk, but not on a survivor perk that breaks the balance of the game so much.

  • Elan
    Elan Member Posts: 1,427

    I think the perk is actually pretty meme. You have big investment to use it one time with range and timing requirement for 1s increased stun and then the perk is gone forever. It says "I have the perk" by the animation which I actually love. After vault there is about 1s delay before the vault to stun, so it's counterable and I don't like it to the fact how big activation time is and range requirement is on top of single use.