http://dbd.game/killswitch
oni cant pick up conviction + ub faster than attack anim + power loss anim
fair and fun perk
Comments
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The amount of things that just happened in this short clip to lead to that ending is diabolical
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thats giving me some OG CoH vs Twins vibe
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No, that perk is stupid and should never have been made. We all know it only exists to sell the dlc.
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Havent met that bs only cheaters trying to bait me into thinking they have it but they had different perks, still its probably 3-4 perks for this to work but its busted looks like 95% second chance, they should increase time so you can pick up as killer or have like 8 seconds window to pick up after down and not this bs thats more busted on swf than dead hard even you through the fact you need like 3 perks for it to be effective reminds me of old mettle of man or buckle up + for the people.
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It is stupid because of how ridiculously easy it is to abuse that perk. They don't need to give Rick a broken perk as well. Most people will buy them together to get the pair for the discount. If you think they didn't release something this blatantly broken to sell the dlc I can only assume you weren't around for the MoM release or have forgotten that train wreck.
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They were about to get Finisher Mori'd so good for them. They earned it and the Killer got outplayed.
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Plenty of stuff on Warframe to keep me busy with until they figure out this update.
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Not really sure how they 'earned' it, they lost the chase and went down.
The only prerequisite to this is the dude healing somebody once.
Granted the survivor's entire build was centered around conviction since they had it + UB +Tenacity + Soul Guard so in this one scenario yeah there's basically nothing you could've done here apart from mashing space bar after downing them which probably wouldn't have worked
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Fair when killers bring pain rés + dead man overpowered switch every single game
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Fair when ghoul exists
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Doesn't really work for you, when in clip he doesn't use either of those…
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I'm a survivor main (been playing more killer lately trying to knock out some achievements). I want survivors to have good perks but Conviction is too easy to abuse. I have to disagree the last good perks came from Nic Cage. Orela got a couple of good perks and Finesse has become meta.
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more like WGLF before it got nerfed. You often had it, where you wasn't able to reach survivor after down with Victor.
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i played 1 game as the twins so i can see if bhvr fixed them or not (THEY DIDN'T BTW) and it was a bad idea,
so after the twins game i switched to nurse and sometimes i play blight because i was playing against a lot of survivors using these 4 perks: (Plot Twist, Conviction, Soul Guard, Power struggle) and the 4th perks sometimes i see UB, Boon: UB or Last Stand.
another killer bites the dust (the twins).
tbh, i don't think survivors will going to stop playing with these perks i mentioned before becuase it's powerful, and any powerful perk = "fun".
here, if i didn't insta pick the downed survivor, Daryl will get the save OR she will get up with the new perk 'Conviction', use Plot Twist far away from me then recover 15% to get power struggle.
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So and rng perk that only has 4 times use on all diffrent survivors. + a gen block for a few seconds (wich you can simply counter by letting go of the gen before they get hooked. Is now op? Ig killers really cant be running anything but shattered hope anymore…
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so i guess you dont actually have defence for it if your only argument is whataboutism
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nonono, you dont understand, this is a collective punishment, same demented mindset that justified balancing the entirety of the survivor meta around ~4 killers that they bring into every game against 40 killers
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I mean, we have killer players on similar level, where every game they play is against comp level SWF…
Well, neither of those make sense.4 -
Quite funny that all you need is 4 perks for this and some distraction like going under palett or teammate to take killers attention for few more seconds and you will get up and have another chase that basicaly 3 health states.
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You will get down in 30 seconds but thats lot of time 1/3 of generator per player on gen, in hands of good swf this can be nightmare.
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"it's your own fault if you get slugged. if you don't want to be slugged, bring the perks to avoid that"
Survivor brings the perks, against a slugging killer
"Wait, no"
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tomorrow they make a perk that makes it impossible for survivors to have more than one survivor on generators at once and label it as anti genrush perk and say that it's completely fair and survivors should just adapt, stop splitting gens and quit complaining. they get told they just need to bring sabo, play for bodyblocks and that's completely viable and healthy way of winning.
do you complain about that or you also take the stance ""killer brings the perks against genrushing survivors"?
judging by your post history, you complained about less so I doubt.
btw, fun and balanced perk, totally deserved to nullify this skilled tactical feed lara committed, god forbid I dare kick high prog last generator these people are trying to complete
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he wasn't even slugging, HE LITERALLY JUST DOWNED HIM
what are on about lmao?
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So, I'm not sure where this tantrum comes from, but...
This scenario takes exactly 4 perks to run: unbreakable for the speed, conviction for speed and pickup, tenacity so you can't just grab them at your feet and drop it off power that way, and soul guard for the endurance.
Without any single one of those perks, this wouldn't work.
On top of that, the exit gates have to be either already opened or 99'd, as well as immediately available on the map. And if this was literally any killer other than oni, the killer could probably blade wipe and still be able to pick up before conviction comes up.
Literally the stars had to align for this to be possible. This isn't going to be a meta by a long shot.
And the other things to consider here too, is that this is at a pretty steep cost. The survivor has zero anti tunnel, no anti camping, no gen rush. This build does not function at all if they're the first one found, and they down themselves automatically if it isn't end game.
This is basically like someone posting an orbital strike from the huntress and saying it needs nerfed because they managed to get lucky and make their long shot strategy pay off once.
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its wild how much mental gymnastics conviction defenders go through instead of just admitting the perk is unhealthy and broken
oh stars need to aling, this is just impossible, never happens, the killer just needs to go out of their way to kick a generator or check for save, wild, is impossible and can never happen
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I never said impossible, I said very rare.
Which part of what I said is incorrect? Because it appears to be like you're simply upset that this survivor had a strategy, built an entire kit around it, and finally got it to function... And that's somehow completely unconscionable for you.
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killers slug people for less than 10 seconds so rarely indeed
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So, no. You don't have an argument against what I said.
Because, by itself, you can just instantly down the person I've the blade wipe animation completes, or just pick them up before they have time.
You can tunnel them out first and the perk never activates at all. Or camp. Or they may just not get gens done at all without "gen rush".
Because unless the doors are actively open, the survivor downs themself for you, for free. While you do literally anything else (like, for example, pressuring the other survivor nearby).
I found a better analogy: this is like blood warden. You build for it, the stars have to align, and your opponent has to basically play into it for it to work. It's not common, but when it finally, finally works there's a payoff.
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comparing a perk that lets survivors delay a hook by up to 30 seconds if the killer doesnt instapick to bloodwarden, literal meme perk is wild
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He had an entire build just for that one scenario. Conviction alone would not have achieved that.
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Stuff with conviction is only rare because it just came out and people haven't completely caught on to it yet
It's like the situation with flip flop power struggle, it took a while for people to figure out how busted the combo is if you just have one other person be near you when you go down and Conviction just adds fuel to this problem
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its worse because with that combo is at least negligible by committing to a slug.
conviction has no counterplay like that, youre ######### no matter what you do
-1 -
you know there is a perk that cound help against conviction
Knock out it makes survivor recover slo-
oh right it got reworked lol
i just find it ironic they reworked it because it was "unhealthy" yet added a perk that punishes the killer for not insta picking
don't get me wrong it was unhealthy i just find it funny that it could have been the perfect counter to conviction
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I can even add on to this of other ways this could have gone wrong.
On top of that, the exit gates have to be either already opened or 99'd, as well as immediately available on the map. And if this was literally any killer other than oni, the killer could probably blade wipe and still be able to pick up before conviction comes up.If the killer sees the quick jump up and anticipates soul guard they might be able to get in front and body block, meaning the distance the survivor needs to be from the gate is even more narrow.
This build does not function at all if they're the first one found, and they down themselves automatically if it isn't end game.It also does nothing if the killer ignores them and tunnels someone else. Or if its a killer that is impossible to heal against or just generally unwise to waste time healing against. Or the opposite side if its soloq and other survivors have dedicated healing builds/their own medkits and they get the heals in first.
I don't really have an opinion on the strength of Conviction yet, but if a survivor commits 4 perks to one particular situation, and that situation happens, they absolutely need to get value out of it or else it would be completely pointless and everybody would just fall back to gen rush.
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But the killer isn't slugging, he just downed Soma. It just so happens that Oni has a slightly longer animation, but this isn't fair.
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Comparing this to flip flop and power struggle is kinda my point. If you get hit with this as the killer, it's entirely your fault. The counter play to this is to just not walk through a pallet, and hooks are so prevalent on tiny maps that you absolutely can do that.
FF/PS is also rare for similar reasons: it takes more than one perk to execute, it takes a very specific scenario to work at all (dead zones and weak pallets, which are now everywhere, pretty much destroy this, and the killer has to play into it).
Every single time I walk through a pallet, I say out loud "power struggle?" because I know how rare it is to pull off, and I'm deliberately doing something to play into it. I've been hit with it exactly once.
Conviction takes an entire build (4 perks, like we saw), and only does that effectively in end game. That's why blood warden is a good example. You aren't going to see this often, especially since this is the new thing and people are testing use cases. If a perk takes that much investment, cooperation with the killer, and requires the entire match to pay it in a specific way, that's the definition of a niche perk. Not meta.
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At this point you're literally just complaining that the perk has any function in any scenario.
You went from the video, which is end game (like blood warden), then shifted the goal post to "being forced to slug"... So if your already chasing another survivor for 30 seconds to be actually forced to slug, it sounds like the conviction player is just downing themselves for free while you chase another player.
Sounds like you're choosing actively to not hook in the second scenario here.
That's called map pressure, and having two survivors occupied at once. And one of them is literally a free down by their own perk if you leave them alone.
The survivor perk worked once, with a full build dedicated to it, in a highly specific situation that the player brought all of that for. You are really, really upset that this perk does literally anything at all. That's the punch line.
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>any fictional scenario
>i stop to kick a gen
its okay to admit to being wrong, you dont need to double down on gaslighting
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well this is a fictional scenario anyway so who cares, amiright?
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I still don't really see the problem. During the trial, it causes the player to go down after 30 seconds which means it's essentially useless outside of recovering from hard slugging or escaping near the gates, like the gif. But even in the gif, the player ran a build specifically designed for that scenario and the stars aligned for it to happen. If we have a strong endgame build, I think that's a good thing. Granted, BHVR has spent the last 3 years gutting endgame for Survivor so rest assured it's temporary.
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its not just the build, I had conviction happen in spite of me not slugging with people have just 2 perkslots dedicated for the thing.
i already lost midgame 3v1 to this nonsense once because the survivor I needed to kill just instapicked because I dared to kick a generator
then they have up to 30 seconds to die in the least favourable spot for me even though they just went down on the generator
this is not okay
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- For those who don't know how to "evaluate" this video, the survivor, to do what you saw, had to use 3 slots of his build, namely Convinction - Unbreakable - Soul guard, a strong combo, but EXTREMELY situational that you might not use for many games, unlike Sprint burst, DS, Windows etc etc .... because they are always useful. You need to stop complaining all the time, or at least stop complaining if the survivors always use the same 10-15 perks. It's starting to get ridiculous.
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totally situational, just requires killer not to instapick.
playing against sb windows and other classic survivor meta is magnitudes more fun and enjoyable than against this.
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I think you misunderstood what I meant when I compared it to flip flop power struggle. I'll explain it in a bit more detail just so my point is clear. 'Walking through pallets' has nothing to do with it.
Survivors who bring it and have a buddy can go down on a pallet, if their friend shows themselves nearby then the Killer has been put into a situation where they have to leave the person under the pallet because if they pick up immediately, they get pallet saved but if they simply push the person away they also get pallet saved by Flip Flop Power Struggle.
Conviction creates similar lose/lose scenarios. What helps keep other anti-slugging perks in check is their limitations; Unbreakable is one use only, Exponential is a boon and so on. The only limitation Conviction has is healing someone which is not difficult.
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the other "limitation" is incredibly generous 30 second timer thats just barely under survivor expected chasetime for one hit vs most killers
enough to cross the map and die in the best spot possible for an easy reset later
assuming they arent abusing bugs (lets give bhvr shills a benefit of the doubt and assume this interaction isnt intended) to reset themselves like with inner strength
conviction reminds me of the original borrowed time with this timer. gaslighters also claimed that "it doesnt matter they go down after timer runs out anyway".
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I'm not sure where the "fictional" came from, since I didn't say that.
You're honestly going with "it takes me 30 seconds to kick a gen?" in this conversation?
Cause, again, when gens are still up you can leave the conviction survivor completely alone and they'll just go be a slug somewhere else, because that's how the perk works. No killer action needed there.
I thought you were complaining about end game, but since you can't make a coherent argument aside from angrily screeching that the perk seems to function in some very, niche and specific situations, I guess I'll have to just leave you alone with your entitled rage on this one.
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IKR!, i played solo Q using this build, and i keep getting value with it, because every time the killer tries to check around for flashlight or pallet save, he loses time, and i can recover 15% to get power-struggle or to get myself up with conviction + soul guard.
Is it so weird how some people are defending this perk (conviction).
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It's more wild how people are trying to dictate how the Perk should be used when the Survivor used it exactly how it was shown during the stream. It comes off as entitlement more than arguing balance.
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