http://dbd.game/killswitch
oni cant pick up conviction + ub faster than attack anim + power loss anim
Comments
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"Cause, again, when gens are still up you can leave the conviction survivor completely alone and they'll just go be a slug somewhere else, because that's how the perk works. No killer action needed there."
So, the survivor you just downed gets free reset, because you DARE to kick a gen before picking him up?2 -
^ sorry, forgot to quote you
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i didnt expect anything different from you than to try to muddle the waters and lie by pretending like conviction takes 30 seconds to activate
i suggest you move on from this conversation, you are not making any sense anymore and I dont really have a mood to educate you on how the perk you are defending works nor take time to call you out for every one of your lies.
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same people on killer side defending new clown except theres way less of them
"oh just win harder"
"just try harder"
"just do self contradicting counterplay thats massively detrimental and just rush gens in SWF idk"
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Not that specific scenario no. However consider all the other uses that perk has. It really is an incredibly unhealthy perk.
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I feel bad, but then again you're playing Oni (super boring to vs) + Borgo which losing on is just inexcusable due to how few resources there are
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Conviction is fine. It's basically only really powerful in good SWF, and as you know, killer players only go against good SWF like 0.1% of the time. The vast majority of games are against hapless, discombobulated solos
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Is there a boon you're not showing? I just tested this in a custom with conviction+UB (which is 8 seconds from slug → conviction pickup) and I had enough time to pick up as Oni with no add-ons, like I had 2 whole seconds to pick up the slug. Can anyone else test and confirm/deny?
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i mean, yes, its mainly powerful in hands of SWFs and that's why it should be nerfed. Solos can abuse it, but to a much lesser extent because for conviction to become broken, survivors need to apply gen pressure on the killer.
we don't need more perks buffing SWFs, teamwork and high gen efficiency.
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Post: this thing is broken
You: doesn’t matter because other broken thing exist. Also “broken” pain res + dms :
- have only 4 tokens from pain res
- U can counter pain res by not touching gen when killer is hooking surv
- U can tap cold gen before commiting to hot gen so killer can’t trigger dms himself.
Counterplay for conviction:
- Somehow force animation to finish faster, that’s impossible
- Never down survivor when he vaulting (cool being punished by someone’s mistake)
- Never down survivor under pallet (even when he is camping and don’t want to move, forcing u to either leave, or waste time for searching savers so u can use perk, or let teammate easy save
- Don’t u even dare to play in endgame.
- When person is up again, wait 8 sec so he had enough time to prerun to shack/main/safe loop thanks to soul guard
- Waste time finding where he is plottwisting or chilling in exponential range
- Just accept your fate if survivor has some sense of skill and don’t complain about pen res+dms when convenient
Sure. Conditionals seems pretty “fair”
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NOED can be broken before killer down someone, or u can break it before someone hooked.
It’s hugely depends by random generation, but u CAN counter it.
The video on OP? No counter available.
Unlike NOED, luck and circumstances won't help you deprive a person of an entire conviction build, while the only condition they need is to heal someone for one health state. The only thing to counter conviction it’s on survivors burden, if he didn’t heal someone. Other side don’t have any tools to counter it.NOED now is the most situational bs that helps limited amount of time, consist high risk high reward. Literally no reason to somehow compare it to new perk
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NOED can be broken before killer down someone, or u can break it before someone hooked.
It’s hugely depends by random generation, but u CAN counter it.The video on OP? No counter available.You're giving two entirely different time frames for comparisons.
Post edited by crogers271 on1 -
What exactly do you mean by different time frames? Current NOED isn’t that broken and no sense in comparing it to new perk
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In the video with the OP we're starting at the point they are downing the survivor, a similar time frame would be comparing NOED as they swing on the survivor.
The killer for example might have been able to down the survivor in a different position (or many other possibilities listed in prior posts). The obvious reaction to a conviction getting up is to down them again, potentially waiting out the soul guard. In this scenario, given the proximity of the gates, that's impossible, but a similar comparison would be NOED downing a death hook survivor right below the hook and the survivor saying 'what was I supposed to do in this situation?'. Without knowing what led up to the situation its impossible to answer.
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Again.
Can NOED be broken? Can some potential situation happens so NOED will be useless? How often u see situations where person down right to the NOED so rescue is impossible? How many conditionals have to gather up together so survivor will be in situation “I can’t do anything “?
Let’s count:- Person should be dead on hook
- Downed before someone cleansed NOED
- Lose chase
- Killer have to be nearby both of the survivor and NOED
What tools for counterplay game provides?
1. U don’t even need to search NOED that hard as before, cause u litteraly have free aura read in specific range2. As soon as one survivor was affected by NOED, everyone knows about hex. While killer can’t be sure how many people have what kind of build around conviction untill they’ll lose survivor.
4. Everyone knows when NOED is inactive. Killer can’t be sure is conviction active or not.
I play survivor myself. NOED is a huge luck/unlucky perk. The main answer, counter-play exist. U can turn off NOED. U can’t turn off conviction build, because counterplay doesn’t depends on you.
U try to compare hex that rely havily on random generation with build with strict conditions and zero counterplay from other side . It depends on survivor only will this perk work or not. Nothing about time frames, u just want to portray fantasy as reality.1 -
U can’t turn off conviction or soul guard.Of course you can.
NOED isn't just an on off switch. Survivors have to find it and, even if it spawns right in front of them, spend time to disable it. Likewise, killers can wait out soul guard.
All I'm looking for is equality in comparisons. If you want to talk about the time that survivors can use to disable NOED as part of their counterplay, you have to give the same amount of time on the other side for counterplay (killer waiting out soulguard).
How many conditionals have to gather up together so survivor will be in situation “I can’t do anything “?A lot less than 'open doors, against a killer dropping out of power, with my power ready to go, and close enough that I can run to the gates.'
U try to compare hex ruin that rely havily on random generation with build with strict conditions and zero counterplay from other side. Nothing about time frames, u just want to to portray fantasy as reality.I have no idea what this is about.
Edit: You edited your post, mine is based off the original.
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How killer can turn off conviction?
Again. Even devs against comparing hexes with other perks. That’s pointless. If u turn off hex, u turn off it forever. U can’t turn off conviction forever being killer.To be honest, I don’t want to discuss it anymore, because comparing RGN hex with non RGN convictions just pointless. Better bring something else to pretend conviction isn’t gream breaking
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How killer can turn off conviction?Without soul guard, you could just hit him again. With soul guard, you can wait it out.
The absolute worst case with something like NOED for the killer is that the survivors spend time cleansing it. If the survivors spending time to counter NOED is effective counterplay, the killer having to spend time to counter the effects of conviction is also counterplay.
This is what I've been saying about fair comparisons.
Better bring something else to pretend conviction isn’t gream breakingIt's funny you bring up something else because I was thinking about that.
If the survivor was injured a single DH, survivor escapes this situation. A 99ed sprint burst, survivor escapes this situation. The gates are open, the survivor is close, the chance that the survivor should be able to escape right here should be high and other possibilities don't require dedicating your entire build to them.
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8 seconds of endurance basically letting survivor to prerun in majority of loop, or, how it happens on OP video, simply leave and win the game.
Attempts to finding excuses “everything is fine” doesn’t stop amusing me. Dead hard can be countered by waiting less than broken 8 seconds and it requires SKILL from survivor, 99 sprint burst requires some SKILL of timing.
Literally 99 reason stop comparing this broken thing with something that was old enough in game and despite being meta having actually some counterplay or having conditions more complicated rather simple teammate healing
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U are just rage baiting. Try something better
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I didn't advise doing it, clearly. U can cleanse NOED before killer will hit someone, because it was randomly spawned in front of you. Or u can die because of this perk. It's RGN, and yet has counterplay
Reading messages with prejudice is really important, if u want to look toxic
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Reject using power = finding and cleansing totem? Sure, that’s not another rage bait
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