http://dbd.game/killswitch
This patch is litterally unplayable. like WHY!? I am dissapointed :(
Bhvr i really am a big fan of this game like REALLY. But this. This is TOO MUCH! it almost feels like that you did not playtested this patch with anourmous amounts of bugs mainly the chase music not working most of the time and SO MUCH MORE. The fog vile is a bad idea for the game its not fun for both sides and it hurts to watch litterally it should NOT EXIST!!!. So BHVR i BEG YOU please stop adding new content and try to FIX YOUR GAME PLEASE!!! This is all i want and also the spawning also DOESN"t WORK sometimes it just SEPERATED instead of spawning together. I am so sorry but this feels like that i Cannot TRUST YOU ANYMORE. :(
Comments
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Play testing has nothing to do with what is happening right now. Play testing only solves the issues they are dealing with when it’s on the public test server or prior to that. They apply fixes.
On the public test server it wasn’t crazy or messy..
When it hits the live server, that’s when things go wrong. Not all the time but sometimes. It’s like I mentioned earlier on a different threat. That’s part of putting a new content, things are going to break. There’s nothing you can do about that. If you want new content, expect things to break when it hits. That’s part of having a live service game.However that’s also why it’s extremely important make sure that we are doing more consistent fixes for a better gaming experience.
This is something we need to upgrade with our team I believe, to ensure better and faster fixes for issues1 -
I can see what you mean and i understand that developing a game is NOT an easy task. I just wish that there would be more bugfix patches.
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I haven't attend the no chase bug. But I'm aware people talk about it. I don't have problem with fog vials on either side, I don't think they are truly that usefull. But depends on majority of community feedback. I'm more of that people hate gamechanging features and that's causing game more unfun than something new. Game hasn't really changed in ages. I will mention a few moments when people rage a lot, despite today it still exists and no one talks about it, because DBD community hate anything that can change the flow of game or meta, so the most hated eras of DBD:
→ Lucky break/iron will combo
→ Any means neccessary perk (peple been raging when the perk was announced and despite it got massive buffs it's still underused perk, despite it's pretty decent one)
→ Made for this (it made you run 126m 1.5s faster with MFT than it would take without MFT and was placebo that caused people being mad)
→ breakable walls
→ 8 kick limit
→ Breakout perk added to the game
→ sabo buff
→ dissolution perk
→ duty of care perk
→ shoulder the burden perk
→ invocation: weaving spiders
→ moment of glory perk
→ power struggle perk
→ reassurance perk
→ teamwork: power of two perk
And many many more. I tested the fog vials and it didn't help me at all. I tried it from distance, mid chase etc. and I truly believe that the item is insanely overrated. I faced the item as killer pretty much every game, multiple items and haven't lost anyone due to it.
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I do agree. We do need more consistent bug patches. It’s becoming a big issue in this game. Thankfully I think BHVR sees that and knows it. It wouldn’t shock me one bit if they already have plans to improve this part of the game, which they should.
They did mention in the operation health/Qol initiative that this was one of their goals.
I still think we need less chapters this year so we can get to all of this stuff. I would rather focus on the game itself than new chapter after new chapter after new chapter.2 -
I ABSOLUTLY AGREE
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I’m also getting burnt out of back to back content.
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BTW. From the first question. Are you an BHVR employee or something like that?
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We are all disappointed.
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No, no. I am just very familiar with the developing end when it comes to production design and what comes with that :)
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ahh ok good to know:)
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