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Fog Vials are spammable and that is a problem

Skeleton23
Skeleton23 Member Posts: 517
edited August 1 in Feedback and Suggestions

Today I was testing the new Item The Fog Vials and every chase through out the entire match was just The Bots spamming the Item so I couldn't do anything. The Item should have a limited use of maybe 3 for Rare, 2 for Uncommon and 1 for Common.

I don't think it should be nerfed on what it does just not having it be spammable would be great

Post edited by Rizzo on

Comments

  • Abbzy
    Abbzy Member Posts: 2,084

    If theres crow then maybe spies wil help but what gets me on them is aurablocking for hooks when you carry as killer and number of bug they cause.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,485
    edited July 31

    Having any of the tiers be a one-time use would make them terrible.

    I don't think they warrant being limited use, they're just not that good on an individual level. Making them reusable gives them a higher chance of influencing the match at all, most fog vial uses I see either barely influence the chase or do nothing.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    This is the second topic I've seen where someone has tried to use lobby dodging as some type of valid form of opting out of this item. That is not a valid form of opting out in any case, let alone one of an item that can be equipped by up to 4 players and reused multiple times per match on a cooldown.

    If you think it only affects "game sense," then you don't understand the issues it causes for people with hearing or vision issues. Or you just don't care.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    One of the big problems with fog vials is they are balanced as if they were limited use items, but they are unlimited use items.

    An item if infinite uses needs to be balanced as an item the killer might have to deal with, over and over and over, throughout the entire game. It has to be balanced around the fact that all 4 survivors might be bringing this item to the game.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    Oh, ok, good to know thats all I need for my impairment to not be disproportionately impacted by this item.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,144

    sure they are spammable but they do nothing against a killer with a pair of eyes so everyone playing this game. a annoyance at most.

    when people get used to facing them they will just keep getting weaker and weaker.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,485

    Yeah, I really don't get the major outcry. My experience from both sides is that they are generally hit or miss (and that's fine for an item with unlimited uses like this).

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    because of fog vials killer using a lot screaming perks makes the survivors scream so annoying on both sides.

  • Abbzy
    Abbzy Member Posts: 2,084

    Idk whats counterplay this item just makes doublebacking and holding W much stronger against not mobility killers (mobility like blights,ghouls,billys or wraths,vecnas mobility which can killer directly control not like dreadge or sadako).

    Bugs aside its hard to tell how good vials are because theres huge amount of bugs that make it more stronger than it should be same with ghoul.

  • TheGoone
    TheGoone Member Posts: 571

    Gotta 2x the cooldown

  • sinkra
    sinkra Member Posts: 545

    Oh no the fog vials might make your kill rate drop from 70% to 67%, so unbalanced.

  • Elan
    Elan Member Posts: 1,427

    I kinda agree. I think that new elements force meta shake up. I'm bored of Pain re, corrupt, dms and surge 99 % of the game. It's same why I kinda love the change to franklins. If you want to fight medkits, bring antiheal perks. (I'm leverage lover) If you don't want to get tunneled you have to bring ds too. I feel like people should understand that the perks can provide you value while some can't and tuning that by nerfs so you can still run the same builds is just boring.