http://dbd.game/killswitch
Balanced anti-slug mechanic idea
Since Behaviour is determined to create some kind of anti-slug mechanic and anti slug mechanics are usually very hard to balance. Here is my attempt to propose pretty balanced anti-slug mechanic.
My anti-slug idea consist of 2 rules:
Rule 1:
Whenever:
- there is at least one downed survivor
- all other survivors are dead, downed, caged, hooked or escaped
- obsession is hooked, caged, dead or escaped
When all conditions listed above are met then one of downed survivors (picked randomly) becomes new obsession
Rule 2:
Downed obsession after reaching 90% of his/her heal meter gets ability to activate temporary heal ability for 20 seconds (same effect as in Conviction perk but base-kit for obsession use only). When temporary heal effect expires survivor is downed again. Obsession can trigger this effect multiple times per trial but needs to reach 90% of heal progression (starting from 0%) every time
Why i think this mechanic is fair:
- it is predictable for the killer - killer always knows who is current obsession and who can trigger Rule 2
- not overwhelming for the killer - only one survivor at the time can be obsession and use this mechanic
- survivors will be happy because of new anti-slug mechanic
- Rule 1 has synergy with many obsession perks like Nemesis or Rancor and this will open up some new strategies for killers
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