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Trapper add-ons and updating them

Hello Devs,

I am writing today about your poster boy, Trapper and suggested tweaks to his add-ons to keep him in the ever changing fog.

A lot of these add-ons have little or no impact on the trial and sit largely unused in my growing pile of add-ons. I don't have a lot of suggestions on these and think they should be reworked again since the current meta is making the game faster all around and he's a relatively slower killer compared to the new additions of the roster.

To start, I'll go over commons.
1. Bear Oil: Making traps silently set are fun for a bit, however, once you get into people who know trapper, this add-on loses any value as they become more cautious and wait for the prompt to just disable the trap.

2. Trapper Gloves: Why not just increase his setting speed and make these do something different? The time it takes to set a trap shouldn't be so jarring that he loses time doing the rest of the game and have to rely on these.

3. Wax Brick & Fastening Tools: The variety of maps and their various distances makes this bonus you get for escape and rescue times not very impactful when you get maps that are as huge as the Nostromo, Forgotten Ruins or Garden of Joy.
I don't think it needs a huge buff but there are times where running them together still feels bad because of the amount of distance one has to cover when someone gets caught on the other side of the map.
Maybe the issue lies in the fact that we still have large maps that haven't gotten cut down to more reasonable sizes for the killers that lack mobility?

4. Oily coil: You added fog vials which basically turn this off. Not sure if the folks there have changes in store for the vials. If not, I'd suggest changing this to something more useful.

5. Rusted Jaws: This one definitely needs a buff to the timer for mangled. 70 seconds is not a lot of time and with the addition of more healing perks and items you barely see this debuff give any value to a match since it only works if a survivor gets caught, not if say they get hurt from Bloody coil.

6. Iridescent Stone: This one definitely needs a slight change for the better. Having a trap reset every 30 seconds is good. My only criticism though is he doesn't get a haste buff from that one trap being reset.
I think it should because it would help with his mobility issues and maybe even help during a chase that is going poorly. I don't think it would be so strong or game breaking because sometimes you have most of the traps set its not like he would be flying around the map like Clown.

The main purpose of this post is just to bring to light some pain points of trapper's current tool set and hopefully get some changes that help him for both new and veteran players.

A hand clasp across the miles,

Triglav