http://dbd.game/killswitch
Do we think the new clown buff and key nerf are healthy for the game?
Answers
-
Clown buff no, key nurf yes. Also the map now does what old key did you just need the iri add-on.
-2 -
- Clown buff is bad🤡
- Key nerf was necessary🔐
It's disappointing that keys, maps, & fog vials only get 3 items with 5 add-ons.
I was hoping survivors were going to get item pools similar to what killers have.
Y'know? 1 power with 20 add-ons.
When medkits got changed to all be the same item with different speeds I thought that's where we were headed. 💉❤️
3 -
I had my first Clown match today and everyone DC'd as soon as they heard the glass shatter if that's any indication.
5 -
I never saw anyone run the old blood amber key anyway? Like ever?
2 -
Maps been nerfed, not keys. Blood amber was already situational. Keys at least do something as item for the game flow rather than last standing survivor. Maps though been nerfed heavily for effect of the perk that will be always better pick over item with limitation.
Clown buff is defienetly not that crazy. Antidotes were already extremely great but no one wanted to use the delay that been removed. Waiting 2s for antidote activation isn't skill btw. But current Clown moves at about 130% entire match = perma bloodlust 3 even out of chase. As I said you could do that before anyway, but everybody use the laziest thing that is possible, before pink bottles now yellow bottles. Is haste clown more boring to go against? No. Is it unhealthy for the game? Well, it's not fun, but Kaneki exists. So I'd say the gameplay is pretty much the same, you are still slower than Clown and all the playstyle is predrop pallet or eat hit.
1 -
Keys didn't get nerfed, Blood Amber did.
2 -
Clown is the new Skull Merchant. :D
1 -
clown "buff" lmao
0 -
No the Clown changes are not healthy at all and need to be revised ASAP. They overbuffed yellows and overnerfed pinks.
As for keys, they didn't get nerfed. Blood Amber got nerfed, but keys overall were buffed.
3 -
clown is so braindead and piss easy it’s literally the turn your brain off killer.
While not on the level of forever Freddy or release legion, he is so bad for the gameJust run rapid brutality and any other haste perk and your literally unbeatable
1 -
Yeah the haste clown is definitely a problem. It's been way overtuned. Now clown has decent map mobility and a much easier time looping.. if survivors can even get to a loop or pallet. But they cannot even make it from a filler pallet to a tile before they get hit now.
1 -
kind of makes you wonder if haste stacking wasn’t a thing would clown be as awful to play against.
-1 -
It's same distance as before. You got hindred - 15 % now Clown gets haste (usually uses add on) of 15 %. The yellow bottles were never weak or anything. Pink bottles just needed some aim. Yellow bottles can be now thrown at your legs to instantly get haste, so in term of Clown being harder to deal with, it hasn't truly changed as you were never able to make bigger distance. Just the "pink botlle to slow" hit requirement is gone and so the Clown is way easier to play. Not stronger, not more lethal.
It's more of you got slowed for 2s, but Clown is now hasted for whole game. Making it that basically everyone is hindred whenever he wants, mathematically.
0 -
Yeah but 2 seconds of slowdown for the survivor that might be dodged isn't really comparable to a guaranteed 6 seconds of speedup for the killer. And now the clown has so many bottles and can refresh them so fast that missing bottles and wasting them is completely meaningless.
1 -
In term of playstyle, it's like you are hindred entire time. So yeah, I think though that this was a thing before too, just not as braindead to pull off but as lethal.
0
