http://dbd.game/killswitch
Lampkin Lane
Can we please make this map bigger? It's far too small. I'm sorry, but no map should ever give either side a distinct advantage, and the small size of Lampkin just gives Killers, especially those with high mobility, far too much of an advantage to be fair. Besides, the small size is such a waste of the Halloween license.
Comments
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It wasn't even too unhealthy in its revamped state before its size reduction. It still lacked pallets, it just had alot of windows is all, which they said was corrected (in which they fixed by shrinking the map and removing one of the houses
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← New player
This one and the Crash of the Nostromo both almost feel claustrophobic. I've also noticed that the generators seem to spawn on top of each other on some maps, like there's no default distance separation in their random spawn locations. For instance, had a swamp map yesterday where 3 generators were so close and positioned so you could see who/if someone was working on them at the same time.
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Nostromo is kinda survivor sided. It has alot of pallets and its pretty big. But yeah they really need to work on their random map generation and where props spawn, cus some 3 gens are too tight and absolutely unbeatable. Or they can make a machanic to fix it like making on eof the 3 remaining gens repair itself but a previously repaired generator further away becomes unrepaired again
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And then this damn RNG on this map
just.. those moments when RNG’s like: Nope, not a single damn pallet for you out here on this street.
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The map size is fine imo, not every map has to be huge. There is just no cover and absolute lack of pallets. You can literally stay still on one spot and see entire map and every critical point for how open the map is. It's 3 years though, I don't think they have any plans to rebalance it.
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The rng does a lot. I've noticed that farm maps now create pretty ridiculous set ups. There is shack into trash pallet, into dead zone into blood harvester, into dead zone, into trash filler palet, into trash pallet, into harvester. I don't mind as killer, but when I play survivor here, good luck. Especially when you play against killers who already don't care that much about pallets.
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This map is just miserable to play on. You load onto it knowing you will lose without having any chance at winning. Trash loops, tiny af and open af.
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If you're talking about the first rework it was unhealthy. It's buildings windows were exceptionally broken and created problematic loops for the entire match.
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They were a little too long and there were too many of them, but thats no where near as unbalanced as the current version.
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