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Can we please for the love of God fix Sadako?

She's just so weak against decent to strong survivors its laughable at this point. Not even an exaggeration. Im p100 with her and I have the most time spent playing her than any killer.

Survivors have got to stop being given full 100% control over my power. All I am left with is the WORST stealth in the game being loud as heck heard 24 meters away while directional so they know EXACTLY where I am coming from.

Tapes are beyond free for survivors. This has to change with her. She has a few good addons and that is about it. The rest are pretty awful. I have got about 6 total I can use that are decent.

If you need more detailed feedback sure, Ill give it, I have tons of threads…Tons…and then some…

Ill link if ya need of course..

Shes awful to play as, she feels awful to play as. Shes only strong on dual floored maps like game or midwitch other than that she is just weak.

Comments

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 4

    Sadly the devs see her as strong, because of the high kill rate, but they don‘t question why this is the case.

    Sadako‘s current design is extremely unhealthy. She is extremely effective against players who have no clue how she works and extremely ineffective against people who know the counterplay.

    I argued for a change of this design for ages, but it seems like the devs want a design that punishes less experienced players and makes her extremely unfun. I don‘t want wins handed to me because some people don‘t understand her and have no power when they do.

    These changes should make her equally effective against all skill levels. I would also like other buffs, but that would fix her core design and remove the boring spam playstile that noone seems to enjoy.

    • Tapes grant one stack of condemned for every 30 seconds you hold them.
    • Hooking a survivor with a tape grants one condemned stack to all other survivors. (Ring drawing basekit)
    • You only spread Condemned around the TV you projected to, but every 50 seconds every survivor receives one condemned stack globally. Each survivor has their own timer that gets paused by being in chase or being hooked.
  • MechWarrior3
    MechWarrior3 Member Posts: 5,362

    This current design she has going on for her isnt it. I hate the reworks, and I hate that she was changed. She should have never been touched…ever…just given todays buffs. This is not the Sadako I grew to love.

    They know the high-kill rate is from newb stomping. Its not from decent survivors or anyone that knows how to go against her/swfs.

    She needs to be addressed, and this should have been addressed when it was introduced back when we all gave feedback on this issue when Alan Wake came out.

    I refuse to play her much anymore because its the same issues everytime, every match of every trial. Its so boring to play as her now, meanwhile the survivors just get a grand ole time abusing her power.

    Ya take my tapes, no punishment, no consequence, I have to wait 70 seconds for it to come back, while they hold it for free of charge. I can no longer condemn anyone after that anymore much less move around the map. I have to walk my 4.6 butt 30 miles south with a loud stealth power.

  • Langweilig
    Langweilig Member Posts: 3,130

    I agree with everything, but the problem is that the current version is the biggest noob stomper she has ever been. She has the fasted condemned spread speed she has ever had. You can fully condemn a survivor in around 5-7 seconds (or whatever time you need to teleport) x 7 (stacks) = 35-49 seconds. The thing is this only works against noobs.

    I wished like you they had stayed with her first version and had put all the buffs on 1.0 version.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,362

    For real. I am just frustrated my friend. I am very frustrated.

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 4

    Honestly I think it is the best to end this chapter for us. The devs won‘t change her because we want the best and most fun version of her back (1.0). It‘s Fine in their eyes and we tried getting her back for so long that it is pretty obvious it will not happen anymore. We should probably just forget her and play a different killer.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    idk what the answer is. I loved maining sadako 1 with the video tape, and I enjoyed playing survivor into sadako 2. but sadako 3 just does not compel me to play her nor do I find playing against her that interesting. it feels kinda wrong just shutting down the entire video store so casually.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,362

    Exactly my thoughts. That's why I went on to play Houndmaster until they figure Sadako out but its been since Alan Wake since anything has been done to her….Way too long if you ask me.

  • Langweilig
    Langweilig Member Posts: 3,130

    I wished they had just made the of iri tape basekit, gave her the pallet stunn immunity, condemned lock in and some number buffs back then. She would have been a perfect killer.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I wish tapes still gave incremental progess while being held.

    Also why the Christ does she need to slow down while manifesting? Is that really necessary?

  • Skitten56
    Skitten56 Member Posts: 559

    Imo the biggest issue with her design right now is how engaging in the counterplay also disables her mobility. It allows good survivors to hurt her on 2 fronts. The balance of risk and reward is not even. Survivors turn off TVs for little risk since doing tape runs are as safe as ever, but they get lots of reward for this action as they avoid condemn and also shutdown her mobility.

    Her release version was the opposite, where survivors didn't want to grab tapes to avoid condemn. This meant that TVs would be left turn on giving her mobility when she didn't have condemn pressure. It also allowed survivors to do a risk assessment to whether condemn risk from turning off a TV was worth it for disabling her ability to teleport to their gen. This was much healthier for her balance than what we have now.

    Now that we have map-wide condemn, returning to the old system would be pretty OP, so I don't see it happening. Too many players would be unwilling to go back to single target condemn over map-wide condemn.

    It would be nice if the mobility add-on Iri-videotape didn't let survivors also completely shutdown her mobility since the add-on removes her condemn power. It is silly that the add-on removes all condemn threat to survivors but still allows them to freely and safely turn off multiple of her TVs which completely shuts down her mobility.

    @Langweilig

    I wished they had just made the of iri tape basekit, gave her the pallet stunn immunity, condemned lock in and some number buffs back then. She would have been a perfect killer.

    100% this. This is pretty much all we wanted, but BHVR has a nasty habit of doing changes that are so limited they are meaningless or so heavy handed they completely charge or break things. Unfortunately their reworks for Onryo fell more into the last category.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,362
    edited August 5

    Exactly. 100%…This is why I am frustrated. She's so difficult to play nowadays and just so unfun which makes me sad because I love this killer so much, but there is an unhealthy balance here and it needs to be addressed asap.

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  • fussy
    fussy Member Posts: 2,099

    Yeah, it's pretty much "Spam your power or you will lose it completely" against good survivors and it's such a snoozefest. But sadly yeah, I agree with responses, she is already pub stomper, as every killer with secondary objective, so they probably won't buff her without some pointless nerf.

  • Elan
    Elan Member Posts: 1,422
    edited August 5

    If I remember v1.0 Sadako, she only spread 1 stack of condemned around TVs she teleported to. She had 90s cooldown on every TV, holding tape gave you passively 1 stack of condemned over 30s, she didn't have the huge speed bonus after teleport. Her manifestation and demanifestation lasted longer to do. She got stunned while demanifested etc. etc. I don't truly understand what was more fun about this version. If you talk about the iri tape constantly switching on every TV after hit and ring drawing spreading condemned from slugging, then I don't know that this was truly more enjoyable to play her. Not even saying that visual terror radius was added to every lullaby and you could heard the scratching sounds and directions anyway. There is no way you even think Sadako is worse than before, more if you are even p100. And if you enjoyed the slug/condemned playstyle then god bless you, because that was pretty boring and frustrating to do anyway and was reason why I didn't play her at all, because this was the only way to play her.

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 5

    I‘m talking about her concept. This was the most fun. I‘m not denying that she needed buffs, but with all of today’s buffs she would have been perfect. They should have just giving 1.0 Sadako all the number buffs (including shorter cooldowns etc), pallet stun immunity and condemned lock in.

    Let me make my stand more clear. I‘m talking about survivors being discouraged from turning off TVs and being able to have one of the best mobilities in the game. This was much more fun than what we have now and it wasn‘t on the survivors to be generous to give you a power.

    Almost noone played Sadako the slugging ring drawing way, so I really don‘t get why everyone acts like this was all that common. Everyone played her for the mobility and her unique anti loop back then. I‘m also not asking to return ring drawing on slugs, but the last version where it worked on normal heals.

  • Jargonator
    Jargonator Member Posts: 64

    I don't own Sadako… and I guess I'm out of the loop… how is She weak?

  • Elan
    Elan Member Posts: 1,422

    My kill rate for Sadako overall is 62 % but for last couple months it's 72 %, if you count off that I give hatch a lot, could be 77 %. Therefore she's defienetly stronger in my eyes.

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 5

    Wait until you get good survivors. They make your life miserable. Average survivors don‘t stand a chance because they have no clue how to play against this killer and you only need one person in match that doesn‘t understand her to screw over the rest of the team. As soon as survivors actually apply the counterplay, good luck.

    My problem with her isn‘t that I don’t win most of my matches, it is that she is no longer fun. I don’t enjoy stomping or getting stomped and that all she is. You barely get any interesting matches.

    My kill rate is 65% and to be fair I let a lot people escape, because most people just give and refuse to play.

  • Langweilig
    Langweilig Member Posts: 3,130

    She has a terrible design that gives survivors full control over her abillity. In most matches she stomps everyone because most people don’t use her counterplay, but when survivors are actually smart and do the counterplay there is nothing she can do.

  • Jargonator
    Jargonator Member Posts: 64

    The Counterplay is grabbing the tapes and putting them into the TV's right? Because I think in my first match against a Sadako I just did that for no reason because I was bored… Wait… by taking the Tapes out of the TV doesn't that mean that the surivivors just… choose where Sadako can teleport to?

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 5

    All you have to as survivors is take a tape at the gen you are doing as soon as possible and she can‘t teleport there and she can‘t spread condemned on you. If all survivors do that and turn off all TVs along their way she has no power. You can also turn off TVs when you have a tape, which makes it even easier. Then lastly deliver your tape in time and she can’t even lock in stacks when hooking you.

  • Elan
    Elan Member Posts: 1,422

    Well, i get truly good survivors. Surely, not every game but I indeed know what miserable matches look like. But that's kind of what MMR does. You will reach lvl that you won't be able to win apart from few killers that are so busted that they can keep that level. I always say that this game can't be balanced around top mmr, around mid sounds better which i think it even is. With difference in this game, maps rng, solo qs, perks etc. you can't really say that the game will be same every match, even in the top mmr.

  • Langweilig
    Langweilig Member Posts: 3,130
    edited August 5

    But with this killer it is especially bad, because she is designed in a way to have no power IF THE SURVIVORS USE THE COUNTER.

    With other killer it just becomes harder to play against good players, but with her you have no power at all.

  • Haseyana
    Haseyana Member Posts: 24

    I did a post of this a couple of months ago, and I remember that you even commented on it.. and they are still no news on her.. the worst part is, even if you make the miracle of making someone fully condemn, if they have a tape, they can deliver it on your face with that ridiculous one second deliver animation, because your m1 recover is slower than that.. is unplayable on high mmr, because there is no downside on pick up tapes on survivor side.. at least on 1.0 we had the passive condemn.. but now? Is totally free.. in top of that being a completly m1 on chase, probably the worst killer in the game in terms of chase power.. I hope they make her playable again soon.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,362

    I agree its awful. She's not well balanced out, to many tides with her that extremely HIGH or really LOW. There is no in between.

  • GeneralV
    GeneralV Member Posts: 12,666

    Even after years I still find it hard to understand why Sadako was ever changed to begin with. Her first version was not a bad design, they could have just buffed her and called it a day, there was really no need for two separate reworks.

  • ChaosWam
    ChaosWam Member Posts: 2,082

    As a fellow Sadako main, there's two things that irk me with Sadako in the recent meta.

    1. Her addons need another look, having an iridescent that nerfs you is still a silly decision and really should have been a brown addon.

    2, and more important, Sadako has a slowdown mechanic in her kit that kinda doesn't work in her favor. I still think the one thing that could fix her is the ability to teleport to any TV at any time, but only powered TVs being teleported to spread condemned. She's been power creeped by Dredge, Unknown to a degree, and recently Freddy in terms of traversal power.

    As someone who has played her in all versions, however, I do like 3.0 the most balance wise since her condemned is a real threat when ignored, but she's still suffering for being an M1 killer far too much and survivors who actually touch the TVs make condemned less of a problem, aside maps like The Game and Midwich that kinda make her TVs insanely good.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,362

    Another point to mention too is because she has a built in slowdown mechanic in her kit, this should be strong. She has no chase mechanic or anti loop so her other power sets should increase in strength.


    Especially if her stealth is going to be the weakest in the game in terms of strength.