Make all see-through walls solid
Why do we even have see-through walls? It's stupid.
Comments
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@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
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Red stain is a thing.
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@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
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I think he means more about the ones on like the corn maps. They basically make all those mind games non existent so they're all safe pallets. I'd second that change.
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tehshadowman33 said:
Red stain is a thing.
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The coldwind maps need a complete overhaul.2
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@NuclearBurrito2 said:
@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
No, its the killer red stain that you can see through everything
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@Master said:
@NuclearBurrito2 said:
@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
No, its the killer red stain that you can see through everything
Like I mean. Its more important that the Killer can see the survivors through walls than the survivor seeing the killer through walls
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@NuclearBurrito2 said:
@Master said:
@NuclearBurrito2 said:
@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
No, its the killer red stain that you can see through everything
Like I mean. Its more important that the Killer can see the survivors through walls than the survivor seeing the killer through walls
That would be the case in a normal horror game. However, in DBD a survivor that is aware of the killers loaction can simply loop him. If the survivor can see you at any time, there are no mindgames and you have too run out the loops like an idiot which is the biggest design flaw DBD has (next to hatch mechanic)
Yes it sounds ridiculous, but DBD Is not a hiding game where you actually have to be scared of the monster. You have plenty of safe zones and loops you can carry out straight forward without having to fear anything since you can always see the killer
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@Master said:
@NuclearBurrito2 said:
@Master said:
@NuclearBurrito2 said:
@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
No, its the killer red stain that you can see through everything
Like I mean. Its more important that the Killer can see the survivors through walls than the survivor seeing the killer through walls
That would be the case in a normal horror game. However, in DBD a survivor that is aware of the killers loaction can simply loop him. If the survivor can see you at any time, there are no mindgames and you have too run out the loops like an idiot which is the biggest design flaw DBD has (next to hatch mechanic)
Yes it sounds ridiculous, but DBD Is not a hiding game where you actually have to be scared of the monster. You have plenty of safe zones and loops you can carry out straight forward without having to fear anything since you can always see the killer
Sounds like a fundamental problem with the game that is beyond the scope of this suggestion.
I really wish this game was more of a stealth game. I love hide and seek games.
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@The_Crusader said:
The coldwind maps need a complete overhaul.This.
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@NuclearBurrito2 said:
@Master said:
@NuclearBurrito2 said:
@Master said:
@NuclearBurrito2 said:
@Master said:
@tehshadowman33 said:
Why do we even have see-through walls? It's stupid.You only want ez 4ks?
Wouldn't this be more of a buff for survivors?
No, its the killer red stain that you can see through everything
Like I mean. Its more important that the Killer can see the survivors through walls than the survivor seeing the killer through walls
That would be the case in a normal horror game. However, in DBD a survivor that is aware of the killers loaction can simply loop him. If the survivor can see you at any time, there are no mindgames and you have too run out the loops like an idiot which is the biggest design flaw DBD has (next to hatch mechanic)
Yes it sounds ridiculous, but DBD Is not a hiding game where you actually have to be scared of the monster. You have plenty of safe zones and loops you can carry out straight forward without having to fear anything since you can always see the killer
Sounds like a fundamental problem with the game that is beyond the scope of this suggestion.
I really wish this game was more of a stealth game. I love hide and seek games.
Me too, but unfortunately the survivor side dictates where this game has went. THe early days of DBD were a lot more hide and seek since survivors were actually scared of the killer, the exploit called looping hasnt existed yet since killers and survivors had the same hitbox. The only negative point was the existence of infinites, but luckily barely anyone abused them.
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