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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Do all developers only play killers?

dkssudtjtp
dkssudtjtp Unconfirmed, Member Posts: 1

I seriously wonder whose idea it was to give the clown a 15–20% movement speed buff.I'm running on two legs, but the clown feels like he's chasing me on a bike. That's how powerless I feel, and honestly, I don't even want to play anymore. I used to love Dead by Daylight, even when you kept buffing killers and nerfing survivors—but now, every time I go up against the clown, I can’t escape no matter what I do, and it's killing my desire to keep playing. Give survivors some decent perks for once!

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,932

    You can't really blame this one even on killer mains…

  • TheSingleQuentinMain
    TheSingleQuentinMain Member Posts: 173

    I'm not saying it's good, but the movement speed buff was only 2%. It's more so the instant usability of Yellow Bottles than it is the haste that's a problem. Regardless, I think they were trying to vary Clowns toolkit a little, as he's really chase oriented, with not much else to help him. The idea, I presume, was to make clown have some map mobility.

    They went about it wrong though.

  • dark_hunter92
    dark_hunter92 Member Posts: 58

    That's what it seems like.

  • Araphex
    Araphex Member Posts: 788

    They should really sit down and play survivor on solo queue. Almost every game all survivors are killed even before the fiest gen ever gets done. Oddly, when I play killer, I always go up against swfs, so they definitely aren't seeing the whole picture.

  • Elan
    Elan Member Posts: 1,419

    True. Killer mains (along with me) don't really like this Clown state. It was purely decision of devs. While I still say that antidotes were as powerfull as now before, but were not so braindead to use.