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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Bug Fix Status Update

2

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Why are all the fog vial nerfs involving the visual component?

    There have been so many complaints about fog vials, and the majority of the complaints involve the survivor audio deletion, or the fact it blocks so many things at the same time (audio + auras + scratchmarks). I've seen so very few complaints about the visual component, besides the iri addon.

    As in, it's still going to be miserable to play against fog vials, if we still can't hear survivor audio in the fog.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Also guys make sure to read full patch notes since a lot way more has been fixed that has been happening too!

    We should be more thankful and happy and not focus too much on fog vial opacity being reduced because Ryan said that its still trial and error new mechanic so changes are never final.

    Make sure to go read full patch notes for tomorrow 6th of august.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Did you read entire patch notes?

    There is way more than just fog vial, and killswitch in the tomorrows update.

  • deckyr
    deckyr Member Posts: 825

    i'm not talking about fog vials. did you read the entire post?

  • 4thdslip
    4thdslip Member Posts: 338

    They downvoted him for speaking the truth. My only addition to this is that they did also avoid killswitching Trickster for his epilepsy concerns, and Orela's Rift outfit is still glitched with epilepsy concerns when carrying.

  • jesterkind
    jesterkind Member Posts: 9,516

    On the topic of the expectations of the killswitch being different - you later in the post say the purpose is to protect the integrity of matches.

    IF, hypothetically, BHVR's intention with the killswitch is to protect the game from bugs that affect the game's stability - IE, stuff like release Circle of Healing crashing the game to the desktop when used - would that not be covered by different expectations?

    I would agree that it should also cover bugs like this Streetwise one where a competitive advantage can be unfairly obtained, but that seems to me to be the literal definition of a differing expectation.

    I expect - or at least think, and would argue in favour of - competitive integrity being important enough to warrant the killswitch in addition to its original purpose.
    BHVR expected, past tense, to use the killswitch to protect the game from crashing or trials to become unplayable (literally, not because the opposing team has an unfair advantage).

    Hearing that BHVR are willing to revisit their initial expectation - if I'm understanding what it was correctly, at least - and bring the killswitch more in line with what I and many others believed it should be used for is a pretty good answer to the community's position and outrage here, in my opinion.
    I'm all for criticising BHVR's missteps but what they're doing here is a step in the right direction.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I did read the entire post, you explained it in a way where you say it in a way that paints them like they did not do anything but this pretty much sums up most bugs and the fixes for them

  • cogsturning
    cogsturning Member Posts: 2,101

    Respectfully disagree on that. That's actually one of the ways I was trying to use it, as a kind of mini sabo action, or to get a gen that was almost done off a killers radar for a second. The balance in that is that auras were also concealed from survivors, which caused me some issues on the survivor end.

    As killer, I usually already have a hook scoped out. So it's kinda easy to dodge if you stay aware.

    But I think the whole idea with the vial was to get creative with the usage, which makes it fresh and different.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Fog Vials shouldn't be removing the auras of hooks. I don't think this is intended, and instead is an oversight. Fog Vials absolutely should not be a "mini sabo" that has near zero risk for the survivor.

  • Coffee2Go
    Coffee2Go Member Posts: 773
    edited August 5

    I know but they were even slower before and got better at it later on in present and yes at the current state of game with such popularity it should be even faster and more professional that all stands but again yes i am aware what their response was initially to streetwise.

    But finally it caught up with them and they saw it the way we do

    Also P.S im on the consumer side too, it wasnt pleasent for me either playing the state of game right now.

    There has been few fixes in the patch notes that fully make the game playable for me as a killer and a survivor too

  • CakeIsTheRoad
    CakeIsTheRoad Member Posts: 54

    It's so good to hear that. Would you consider updating decreased fog offerings to apply to fog vials as well and give them to Killers as an option? Some people in the community have visibility issues with fog, in addition to some of the killer roster that naturally struggle with visibility as is, especially your short ones. I've also seen some suggestions that Shadowborn could be updated to include aura reading in thick fog, which would be fun to see. Having a Perk update to offer more options to play with and against this new item would be very exciting!

    I'm hoping the various audio bugs and environmental bugs will be addressed in a future patch. Survivors sounds aren't accurate even when not in fog. You can get caught on literal air just by walking around the map or up stairs. Xeno's chrysalis skin can't hear generator progress in tunnels and Xeno as a whole gets caught on air when exiting a tunnel and M1ing a couple seconds after.

  • jesterkind
    jesterkind Member Posts: 9,516

    I don't know, they specify game-breaking here, that's a pretty vague term with two general definitions… and those two definitions are pretty in line with the two expectations that are laid out.

    "To ensure continued enjoyment" seems like general video game PR speak, which I mean very neutrally here. That's just sort of how these things are written, the part that conveys more information to me is the phrase "game breaking".
    In this context I'd personally interpret that to mean "so you can continue playing the video game", not "so the video game continues to be enjoyable to you personally". There are some people who probably were enjoying having access to the bug, after all.

    I'd also highlight that "make the game less fun" is extremely subjective, that clearly can't be their main criteria here. That'd mean also listening to the people who ask for perks that are just too strong or just kinda annoying to be killswitched, and that seems like a giant overreach to me.

    I also think that this very conversation highlights even more that clearly there's some wires getting crossed between different people's interpretation of the killswitch.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    I appreciate the response and empathetic way in which the faults in communication have been acknowledged.

    If a message like this after the chapter was released was made earlier with acknowledgement and killswitching, the outcry would probably be far less to just frustrations over the bugs.

    I appreciate with new engines come new problems. Just please remember errors occur, but it's how you deal with them which matters more.

    Thank you, and I won't whinge further on the subject.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Ryan did confirm that he will send it to the team that they should have a system to report a perk, this should be really good for the game as a whole community for both players and devs after each update we can then report either an item or a perk from match result screen.

    Im just happy since it should have been in the game since the start

  • DBD78
    DBD78 Member Posts: 3,583

    Thank you! 👍️

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,065

    I don't think it did finally get them because this is all just a repeat of past events. This isn't the first time a patch has been busted. This isn't the first time a representative of BHVR displayed this attitude towards the community, and this isn't the first set of plans that'll fix what should have never broken. While some of us may be coming off as harsh or even rude towards the studio, its for good reason. Maybe this time will be the last time they display this attitude but for right now we have to be critical. We can't give them flowers for this but we can appreciate that they're doing something about it.

  • ErebusSurge
    ErebusSurge Member Posts: 78

    This is just embarassing

    You're doing more damage than good. The game is dying because of your constant pandering to egotistical cry baby killer mains.

    The game is already easy for them and as soon as something new comes along you need it to uselessness to appease them whilst maintaining a miserable survivor experience.

    Distortion? Gutted to make it worthless and at the same time add a perk that gives more aura read if you have the audacity to escape a chase.

    Fog vials. Weren't even that good but incoming cry means need to useless.

    Yet ghoul, clown, mastermind, nemesis, huntress all broken and you leave it as is.

    Get a back bone and sort it out or you will kill the game for good

  • Coffee2Go
    Coffee2Go Member Posts: 773

    The team on forums has nothing to do with actual final decisions they stated they are messangers and middle-men to send in information.

    He literally stated these changes are not final they are literally experimenting the fog vial still.

    And killer related they stated they are fully aware but deciding for final decision before pulling the plug on ghoul.

    Its eventually coming yeah thats the only downside.

    I myself am really happy about the 9.1.1 fixes since recent patch notes ive been fairly miserable.

    They are also working on a proper mmr system overhaul to help balance the game so it will be easier to not GUT the perks items and other stuff in game

  • 4thdslip
    4thdslip Member Posts: 338

    I need to know why Nemmy is among a list of killers you think are absolutely gamebreakingly OP, because I think that might be a sentence no one has ever uttered in the history of ever.

  • Emeal
    Emeal Member Posts: 6,604

    I dont think the problem was that the moderator in question downplayed people's experience, its that people have not been showing the problem to be be a significant advantage. I understand it doesnt matter if the perk did or did not have the advantage if the majority of players think a perk should be killswitched then they will force you to do it, not by showing the perk to be exploited for advantage but by shear public outcry.

    I hope next time there is a problem that people will spend more time demonstrating that the perk is giving significant advantage instead of complaining on the forums. In my personal experience its been ineffective. So I hope these killswitches have been done for good reason and not just because of the outcry.

    Anyway, if you are going away from Fog Vials being infinite I think then you should hold back on nerfing them too much.
    Since they have to compete with other items for usefulness still.

  • ErebusSurge
    ErebusSurge Member Posts: 78

    Is this a joke?

    Killers have perma aura read already. Survivors get given a counter and you want the ability to see auras in the counter too?

    Ok ok sure you have that if they put distortion back with 4 tokens.

  • ErebusSurge
    ErebusSurge Member Posts: 78

    Where did I say overpowered?

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  • 4thdslip
    4thdslip Member Posts: 338

    Not the CM, but do you have a link to the proper bug report thread? I have a Legion player I may ask to test it once the patch goes live.

  • Skillfulstone
    Skillfulstone Member Posts: 1,124

    Music to my ears…Good news all around, issues being fixed, more transparency in the future, tensions going back down. While there's still work to do, this is a great update overall.

  • Rapid99
    Rapid99 Member Posts: 326

    I don't think something should exist in the game if it actively causes the removal of counterplay to an entire section of survivor gameplay for the killer side… yes.

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  • cogsturning
    cogsturning Member Posts: 2,101

    And that only applies to the killer perspective? It's cool for a killer to slug and run?

  • Rapid99
    Rapid99 Member Posts: 326
    edited August 5

    That's a conclusion you reached on your own. Nowhere did I say that (it's also not even remotely comparable??? idk what you tried here).

  • cogsturning
    cogsturning Member Posts: 2,101

    You're right, it's not comparable. Slugging is way worse. At least when there's some mist for a few seconds the killer can still act and make choices. But if you want to talk about disengaging tactics, there's this one very common one that is still going unaddressed. Meanwhile, Fog Vials have been out for two weeks and are getting nerfed because killers are crying about it.

    And it is a form of counterplay. I'm using it to win chases by making turns they're not predicting. Not everyone wants to run in a circle until they get whacked. This is a potential way to end a chase differently.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    Thank you. I very much appreciate the follow-up and I'm glad that action is being taken now. Hopefully this can be a learning experience.

  • SnakePVP
    SnakePVP Member Posts: 102

    Great news glad the team decided to take action and Kill Switch the perks. Look forward to future info on the new process.

  • Vorahk08
    Vorahk08 Member Posts: 346

    Thank you to the whole team for the quick turnaround on the Streetwise issue! And another thank you for reworking the killswitch system! Hopefully it will allow for faster responses to problems in the future.

  • Rapid99
    Rapid99 Member Posts: 326

    I think you've misunderstood my entire point. I don't care about fog vials, I care that their existence removed the entire counterplay to items, that being franklin's. That is not comparable to slugging existing, because slugging still has counterplay.

  • AGM
    AGM Member Posts: 858

    I agree with you that the term "game-breaking" is vague without more context, but based on their past use of the kill switch, I personally think it's pretty clear that they use the kill switch in situations where either definition applies.

    Not only have they used the kill switch many times in the past when something directly impacted game stability, they've also kill switched many bugged perks, add-ons, and killers that provided a massive unintended advantage to players despite those unintentional advantages leaving the game in a technically playable state.

    However, I'm glad that they're going to clarify the criteria for kill switching something in the future.

  • francesinhalover
    francesinhalover Member Posts: 376

    • Fog Vials will also be adjusted to add a limit to their uses in a Trial, moving away unlimited uses. 

    Don't. After the Nerfs fog vials Will BE rather useless in most Maps

    Also dead man switch Nerfs when?

  • sinkra
    sinkra Member Posts: 545

    So you give survivors something fun and useful for the first time in years only to take it away a week later because killer mains with 70%+ kill rate complained about survivors having any form of counterplay.

  • Zephy
    Zephy Member Posts: 9

    Seems to me like making the cooldown longer would be the most obvious solution, I'm puzzled how they didn't think of that.

  • coulro
    coulro Member Posts: 3
    edited August 6

    Sorry, will there be a fix around the palette regarding knight guards?
    I can see if you try it at Midwich Elementary, for example, it follows the survivor through an apparently unusual detour route and does not track the survivor until guards touch the pallet that was knocked down.
    When I previously reported this via email, I received a response that it was a bug and would be fixed as soon as possible, but there is no indication that it will be fixed anytime soon.
    Is it correct to say that you could not fix it, so you have forced it to be a specification?

  • kaneyboy
    kaneyboy Member Posts: 349

    unsure as to why fog vials are getting a nerf when they aren’t that good anyways?

  • edgarpoop
    edgarpoop Member Posts: 8,718
    edited August 6

    What specifically is changing in your development process to address the poor release quality? We've heard this apology multiple times over the years. Anyone remember the Twins release? What changes are you actually making?

  • Yosoo
    Yosoo Member Posts: 3

    Please fix Spirit animation!!!!