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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Bug Fix Status Update

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 609
edited August 14 in General Discussions

Hello folks, 

We have followed your conversations very closely about the state of the game of late, and we agree it’s not in the place we all would like it to be. Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term. 

Next Steps 

  • Along with posting this message, we are Kill Switching the following Perks which currently have issues: 
    • Streetwise 
    • Blood Rush 
    • Last Stand 
  • Tomorrow (August 6) we are releasing a hotfix to address a number of issues (see here for the patch notes) introduced recently.  
    • This hotfix will address the issues related to Streetwise and Last Stand, but we agree we should not wait any longer to activate the Kill Switch on them and are doing so now. 
    • We will also make small adjustments to Fog Vials, decreasing base fog opacity and the volume of ambient fog audio. 
  • Another hotfix is underway, scheduled to follow next week. 
    • Among others, this hotfix will address the Blood Rush issues you are currently experiencing in the game. 
    • Fog Vials will also be adjusted to add a limit to their uses in a Trial, moving away unlimited uses. 

 

Processes Overhaul 

As a result of your feedback and internal discussions on the same topic, we will immediately be rebuilding our internal Kill Switch process to be more nimble and better account for community sentiment. We understand you have an expectation of this tool that doesn’t match how we have been using it and wish to improve this.  

Once we've settled on a new process, we will clearly communicate the criteria to trigger a Kill Switch to make sure your expectations are better in line with our actions. 

Finally, we wanted to address the comments made by the team about the Kill Switch and Streetwise. We apologize for how these comments dismissed your feelings about the importance of quickly addressing Streetwise and further fanned the flames of an already tense topic. 

We're grateful for your feedback, which helps us identify places where we can improve and re-evaluate our processes, changing course when it's needed to improve the Dead by Daylight experience for all. As a live game, we know this conversation is ongoing, and we appreciate you for being a part of it with us! 

Post edited by ThatRyanB on
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Comments

  • ArkInk
    ArkInk Member Posts: 1,027

    Thank you, this is exactly what I think the community was looking for, in both short term fixes and long term statements.

  • 4thdslip
    4thdslip Member Posts: 338

    Will you be killswitching Finesse as well due to the hitbox glitch that also affects Last Stand, or will this issue be fixed when it is fixed for Last Stand?

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I agree the opacity should have stayed as it was, i even expected tiny bit of a buff to it too.

    I just wished hook opacity would have been more visible in their opacity tuning, technically i dont mind not seeing a survivor as long as hooks are more visible and gens.

    Think thats what killers probably complained mostly but did not word it properly.

  • smokinggosling
    smokinggosling Member Posts: 118

    thank you :') im a little worried about fog vials now, but im so happy about the killswitch

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  • Rapid99
    Rapid99 Member Posts: 326

    Good changes but it really shouldn't need community wide bashing of the dev's amateur hour for things like this come about. This NEEDS to be prevented in the future entirely for not just bug related issues, but everything in general. Also while we're on the topic of fog vials and items… revert franklin's.

  • Rapid99
    Rapid99 Member Posts: 326

    If by fun you mean just really obnoxious to play against, but not in a like "ou they got me with that item" way but more like "*groan* this is just annoying" way, then sure. It's real fun!

  • Choaron
    Choaron Member Posts: 818

    Still no shapeshift fix, holy moly,

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    "Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term."

    This is what means the most to me. Right here. Exactly 100%. The issues to our recent releases (Ghoul, Fnaf and TWD) have been taking away your experience to fully enjoy the game.

    Let me be clear here folks. I love the work you do and I simply just want to BE ABLE to fully enjoy the work you put out that I have grown to love.

    I just wish we were a lot more proactive to these issues Short Term and ultimately Long Term. We need a plan for this for sure so issues like this doesn't go on for months at a time, whether its a new map, perk, or killers that release.

    Thank you.

  • BlackRabies
    BlackRabies Member Posts: 1,312

    Kinda late on the kill switch, but since you guys are finally clearing things up and making improvements despite all the backlash you guys have gotten.

    You devs might also wanna apologize to JocelynAwekens since you kinda threw him in a fire and made things worse for everyone.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    if smokes are being changed, does that mean franklins revert?

  • RoyalMeowveon
    RoyalMeowveon Member Posts: 27

    Thank you. It is a serious shame just how disappointed we had to get first to hear this.

  • gerolau
    gerolau Member Posts: 136

    while we dont have confirmation i would imagine that the smoke vials would function better with the key and map token system over the flashie toolbox medkit charge system (you cant really hold down a fog vial, its a one time use). i dont think this will bring back franklins innately sadly.

  • Langweilig
    Langweilig Member Posts: 3,132
    edited August 5

    Clown isn‘t fun, plague isn‘t, blight isn’t … I could continue! Do they get nerfed nope. Clown got even buffed to be even more miserable.

    Fog vials also are super easy to deal with. If you have problems dealing with them it‘s a skill issue.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    looks like I jumped the gun...I forgot about the map and key reworks..

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  • Coffee2Go
    Coffee2Go Member Posts: 773

    Cheers, hopefully it wont take too much of the time to implement a feature similar to (player reporting) but when u hover over the perk at match result screen you can click the perk icon and it will highlight white and then allow to report the perk if it has issues.

    And to make sure its not being wrongfully used, devs should just make it so its volume based and monitor it only after updats/big updates.

    Either way im happy it was resolved in matter that it did.

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  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 609

    If you don't mind, would you be able to elaborate on which bug this is? That way, I can make sure the bug is on the team's radar. Is this related to breaking the pallet that's being vaulted?

  • tashpool
    tashpool Member Posts: 4

    Thank you for the update! Glad to hear you are looking at these issues and making the process easier going forward.

    Not sure about fog vials though. Limiting uses is fine, but the opacity feels just right from both points of views at the moment. Lowering the opacity any further would borderline make them something I would personally stop using. In open areas it's a small determent to being hit immediately and in a high wall jungle gym it can add a 50/50 to be able to move to another area which feels inline with other chase mechanics.

  • Rapid99
    Rapid99 Member Posts: 326

    No one said anything about problems dealing with them. They are an obnoxious item that also caused the only counterplay to items to get removed because the cooldown system physically doesn't work with franklin's lmfao. So yes, I'd rather not have them in the game at all.

  • 4thdslip
    4thdslip Member Posts: 338

    No, it's a bug in which the hitbox is being moved forward much more quickly in comparison to the vaulting animation, which affects both Last Stand and Finesse due to their changes in hitbox and animation. This is partially why Last Stand is being abused so much. Here's a JCGlitchmaster video in which he shows the testing he did with Finesse and the average numbers of how soon you can hit the person vaulting.

    I believe you might be able to reach out to JCG on the forums here, I think his account is either JCG or Jay_C?

  • MarbleThrone
    MarbleThrone Member Posts: 962

    Thank you.

    This is what we wanted to hear, and what would've been the appropriate way of communication when it started to gain traction.

    I hope we can all learn from this and quickly put it behind us. Onwards to the fix!

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 609

    Thanks for sharing this! Let me take a look into this 😀

  • Langweilig
    Langweilig Member Posts: 3,132

    They could have just kept franklins as it was. It really makes no sense why they removed it. And I guess you got what you wanted fog vials won‘t be used anymore either way.

  • Rapid99
    Rapid99 Member Posts: 326

    I don't "get what I want" because franklin's is still dead. They couldn't keep franklin's because they couldn't figure out how to make it work with items that use a cooldown instead of charges. That's the problem.

  • Dadeordye
    Dadeordye Member Posts: 466

    I don't know if this is the right place to talk about this, but…
    Will the catch/grab issue from 2v8 finally be fixed for the upcoming iteration next August 19th?

    It's not just Wesker that has this issue, but with him this happens much more often because he grabs survs way more than any killer.
    I sadly have to say that after the state TWD chapter dropped I don't think/believe so this will be fixed/it'll be exactly the way it was last time.😐️

  • Coffee2Go
    Coffee2Go Member Posts: 773

    My issue with clown is that my usual perk build does not even activate on time lol which is totally nuts like my dark sense + premonition which is a must for me to just go through solo gen rushing in my experience.

    Like only way i outplay clown now is loop him at shack but thats it.

    My perks literally activate by the time hes at my face at like 8 to 12meters and by that time its already over

  • Kupega
    Kupega Member Posts: 25

    As someone who was basically incapable of seeing anything with them due to my poor eyesight, I still do not want them completely gutted as they are a neat idea, thankfully the opacity reduction seems to be enough to have them viable while also not making me play a short Spirit emulator. Shockingly decent adjustment from BHVR in theory, lets hope it plays out well

  • Araphex
    Araphex Member Posts: 788

    Honestly, the hitbox shouldn't drag behind the player either like it normally does. Finesse seems to help with that a bit but still, hitbox shouldn't move outside of the character's mesh. Make sure they look over vaulting as a whole.