http://dbd.game/killswitch
Time to nerf the real problem items
Now with the death of Fog vials it's time to fix the real problem items Medkits and Toolboxes. Maps and keys will never be at their level so we gotta bring them down to match there strength
Medkits- Syringes are just too strong of an addon and should be reworked to instead give 25% immediate healing progress.
Toolboxes-Nerf the efficiency on Commodius and engineers toolboxes and further nerfs to BNP.
Comments
-
No they are fine, nerf some broken killer too like Clown/Blight/Nurse and their gen/wh/haste perks and broken addons then I agree. Why should I waste my bps on useless stuff when killers can use greater addons that worth my bp? Competely one sided postπΏ
-3 -
This content has been removed.
-
Medkits got huge nerf last year:
β 24 charges across each medkit
β penalty when selfhealing
β removed self healing bonus across all medkits
β charges add ons been made high tiers to be less accesible
β syringe been made from instantly healing to full health to passively heal over 24s
Toobloxes been nerfed 2.5 years back:
β 320 charges to 32 charges
β 280 charges to 16 charges
β bnp was nerfed from continuous skill checks to 25 % per two hit skill checks and then further to reduce charges by 10 if skill check is hit.
β Commodious and Alex's Toolbox are currently only two toolboxes worth using as they are able to do chunk of gen faster and sabotage faster (they are not overpowered by any means)
That been said, balance between items and base games are somewhat fine now. If you want to nerf items, then you have to nerf perks as items are sort of survivor version of killer's power that is limited. So big no from me, killer main. I'd rather see some base changes rather than making everything in game useless.
-1 -
Both Syringes and BNPs could both get limitations that would reduce the amount of charges of their items, so you get their effects, but not both them and the base uses of the items
0 -
Crazy but it just might work
0