http://dbd.game/killswitch
A "double hit" prevention method
Double hit bugs when a survivor gets hit by 2 instances at the same time. An easy fix would be a 0.15 second endurance that would be given to wny survivor upon losing a health state. This wouldn't even be possible by legitimate gameplay and would only prevent double hits.
Comments
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i feel like this cucks knight in specific if they go to pincer
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I like this idea
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And 2v8
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And in rare cases, Dracula's hellfire.
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Don't forget Nemesis and Skull Merchant.
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I don't see why this is needed. If the killer succeeds in getting situation where he can cause two hits on survivor they deserve to get the down not have it taken away by a system. This is trying to to fix a problem that does not really exists and would cause only annoyance for the killer player.
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There are several legitimate ways to get double hits and those shouldn't be prevented. Likewise this would cause problems in 2v8.
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How would this work with the chainsaw bros?
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Doesn't this already exist? Otherwise bubba would instantly down a survivor off of hook with endurance. Right now it takes a whole three seconds!
2