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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Final Map Overhaul Improvements

Maps I think have potential, but the aren't quIte there. I liked @jesterkinds take a lot, though I have my own thoughts on where I think maps should be, as I really want yo avoid the aura overload of old Iri maps... and the WoO basekit I feel is a good buff to not go back there... but we need more charges (but not the iri).

Sharpened Flint also needs improving. I reported a bug that demonstrates an issue with Sharpened Flint out of chests, that shows both auras instead of totems or windows/pallets... and quite honestly it was cool... I liked my map in this variation.

So here is my final revised list of map changes:

  • Map tiers gain 8/10/12 charges (up from 4/5/6)
  • Generators just revealed with window and pallet auras (instead of only working off the pillar of light)
  • Gates added to aura list basekit. (Instead of not being usable at all)
  • Pillar of Light decoupled from auras and placable without channeling. (Instead tbe awkward and clunky double use they have now)
  • Totem add-on just adds totems to the aura list, but halves the charges. (Instead of either or)
  • Iri add-on reworked to no longer reveal the killers aura, instead reveals the aura of the channeling map itself, and all visible auras to it to all survivors. (Killer aura under the pullar of light completely removed)

The Bug is here to see new Sharpened Flint in action... isn't it pretty?

Original discussion with full thoughts and context here:

Comments

  • UndeddJester
    UndeddJester Member Posts: 4,962

    EDIT:

    • Map tiers HAVE 8/10/12 charges (up from 4/5/6)
  • CompetitifDBD
    CompetitifDBD Member Posts: 826

    One change I have always wanted with the beam of light is to reveal it's aura to all survivors. This way if you're on an indoor map, the beacon will still show your teammates what gen to do in solo queue for example.

  • UndeddJester
    UndeddJester Member Posts: 4,962

    Not a bad idea to be fair.

    I also wouldn't mind if the beam was a bit quieter if it has the aura. I don't dislike the sound of the beam, it gives a nice flavour… but sometimes I struggle to hear things over it's constant ringing when its nearby...

    So that too would be a nice improvement. 🤘

  • UndeddJester
    UndeddJester Member Posts: 4,962

    Bump, as the totem add-on not seeing windows/pallets seems to be a bug rather than intended.

    This means I would push the extra charges and give the totem add-on thus charges penalty for sure, because if you get the totem with no trade off, the totem add-on becomes mandatory.

    Even if it's just 6/8/10 charges for non totem revealing maps so that totems get 3/4/5 uses (a little too weak in my opinion), but that still gives meaningful choices on what kind of value you want from maps, which is the important distinction.

    And I definitely want to re-stress the Iri change, killer aura does not belong on maps. Maps want more charges at base so we can use them to find terrain more liberally, not as a direct strong anti chase tool.