http://dbd.game/killswitch
Moment of glory Buff/Rework
Moment of Glory is a great perk concept and one of my personal favorites, but its current activation is too restrictive to see consistent use. Having to open or rummage two chests is fine in theory, but in practice, there are only a few chests per trial, and rummaging requires other perks to even be possible. This makes the perk feel like a one-time benefit unless you build your entire loadout around it.
I believe the perk would have much more value if, once activated, it stayed active for the rest of the trial. Every time you become injured, you would suffer the Broken status for the set duration, and then automatically heal once the timer ends.
If that seems too strong, the activation could require two chests plus cleansing a totem or healing another survivor for one health state. These extra steps would keep it balanced while still making it a consistent and rewarding perk choice.
Thank you for considering this feedback!