Just a small point about OP springtrap.
I'm just wanting to rant it because again much like ghoul this killer needs a nerd but isn't getting one. For all those who claim he's fair & balanced; 1 I know you're a killer main, 2 you clearly fail to see an absolutely massive problem with his power compared to other killers, Freddy not to be confused with Fazbear can teleport straight to gens now including completed ones, he has a massive cooldown on that regardless of if he actually goes to it or not, Freddy also isn't ranged, keep that in mind. Springtrap can just keep going through his doors of infinite info without much if any real cooldown & most of which are positioned oh so conveniently NEXT TO GENS! He also gains undetectable & that's just one of the many massively overpowered gimmicks to this killer. Nerf Him!
Have a good day.
Comments
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I'm not a fan of how close the doors are to gens and the hatchet is overkill. But I also think that if they change/remove those mechanics, everyone will drop him.
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Springtrap is a B tier killer at most. Hes essentially a weaker Huntress with a slightly better Xenomorph tp machanic. Also you are able to see if hes tping if the door screen is blinking
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Not if it's facing away like it usually tends to be. He's not a weaker huntress at all either, the hitbox is the same if not worse. He also speeds up whenever he throws the thing. If he hits that too it's a free grab completely avoiding saves too. He's OP
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I understand but I've said he doesn't need them removing in the past though. They just need seriously tweaking. The cooldowns need attention & the speed needs addressing. His overall power should just stay as is so to avoid him losing what they made, but he needs balancing properly. Again Ghoul was OP too & still has an easy go of it, they're not balancing anything right at the moment.
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He is Xenomorph++.
Xeno has literally nothing on him, every power Springtrap has in an improved version of Xenomorph with less tools for Survivors to fight back.
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he’s the loudest killer in the game. You can literally hear the door open.
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Hes weaker in the sense that he has a single fire axe, that when thrown goes on a pretty long cooldown, which gets even longer if he hits the survivor, plus all he gets as compensation is a 5% speed boost. Now removing and keeping the axe has their own benefits, but usually keeping his axe makes him completely powerless, smiliar to Twins. You can bypass the aura reading he'd typically get by 99%ing the removal action and restarting it. Recalling the axe manually forces a second long animation with no interactions allowed.
For context, Huntress has 7 hatchets, a much further reaching and faster traveling projectile and almost no throw cooldown. All this to be permanently 110% speed (4.4m/s.) That is way better than Springtrap's Fireaxe, which pretty much is his main power outside of his tps.
His tps if facing away from you wouldn't be much different for any other killer if you're in a dead zone. Unless you have SB, your not gonna leave the area without getting tagged, his power doesn't change that.
Your post is strictly an opinion on how YOU feel Springtrap is to play against, while on paper hes pretty obviously worse than half the roster.
And a sidenote, his pickrate has dropped by alot after the first month since his release passed. People know hes fun, but kinda weak and quite punishing if you don't play him well.
My personal opinion on him is hes very fun to play against, because of how much counterplay the devs gave survivors against him. You have the ability to find him anywhere on the map using cameras, you can steal his axe and rob him of his aura reading just by 99%ing the action, and can travel through his doors yourself and save lots of time that'd be wasted running.
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I'm having zero issues playing against him, personally. His counterplay is basically a watered down Huntress since he doesn't have the range capability, and you can see and hear the doors open. He's also quite loud ambiently, so the massive amounts of Undetectable matter less.
A lot of people are sleeping on the ability to reveal him with the Security Cameras too, you can give the entire team wallhacks on him (and kick him out of Undetectable). The actual teleport function is a lot more risky but for sure comes in clutch if you know he's distracted for a fact. I've coordinated a couple of endgame saves because he was too busy camping a hook to notice me sneak up through a door.
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I don't know why they they removed the silence that happens when he uses the door. Onryo, Nightmare and Dredge gives cues to their teleport.
7 doors and 7 Generators with each Generator getting one. There is nothing really for cameras to cover the dead space inbetween. Also, doors tend to be towards the perimeter rather than the center. Using cameras are pointless.
For someone who is supposed to be an engaging Killer he is quite the opposite.
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I don't mean the terror radius. It's just right on top of every gen in terms of proximity.
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He is not that strong honestly. You just have to be a little more skittish
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